
Character
Vetr
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- The one true God
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Undead
- Alignment
- Neutral
- Size
- Gargantuan
- Armor class
- 18
- Hit points
- 300
- Speed
- 30
- Challenge
- 20
- Experience
- 15000
- Languages
- Common, Undercommon, Draugr
- Senses
- Darkvision 120 ft., Truesight 60 ft., Passive Perception 20
- Skills
- Intimidation, Perception, Survival
Biography
Vetr, whose very name whispers of the winter winds across frozen tundras, was not always the towering monarch of the draugr that now commands fear from all who hear his name. Once a mortal jarl of unmatched stature, he was betrayed by religious zealots who sought to "purify" his lands, slaughtering his kin in the name of their gods—a wound that transformed his dying curse into something far more terrible and eternal. When he rose as the first and mightiest of the draugr, he claimed the highest mountain in the North as his throne, where the very climate bends to his ancient will, and there he built a kingdom of the undead to protect what remained of his people from the zealotry that had destroyed them. The only warmth in his frozen heart comes when his elder brother arrives—a mysterious figure bound to him by blood and something deeper still, who alone can draw forth a semblance of the man Vetr once was, though even then the king remains a creature of few words and cold silences. Desperate wanderers who approach his mountain with humble hearts find unexpected mercy, for Vetr has learned to distinguish between those who intrude with conquest in mind and those who merely seek refuge from a merciless world. Yet any who dare trespass without permission or threaten his draugr children soon discover that his shield of ice and spear of black ice serve as both crown jewels and instruments of swift, personal vengeance, wielded by a king who has waited centuries to ensure that no force—mortal or divine—will ever harm his kind again.
Attributes
Strength
30, modifier 10
Dexterity
14, modifier 2
Constitution
30, modifier 10
Intelligence
16, modifier 3
Wisdom
18, modifier 4
Charisma
20, modifier 5
Actions
Ice Shield
Vetr raises a shield of ice, gaining +5 AC for 1 minute. Usable 3 times per day.
Spear of Black Ice
Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 4d10 + 10 piercing damage plus 3d6 cold damage.
Frost Breath
Vetr exhales a blast of icy wind in a 60 ft. cone. Each creature must make a DC 18 Dexterity saving throw, taking 10d6 cold damage on a failed save, or half as much on a success. Usable once per long rest.
Summon Draugr
Vetr summons 2d6 draugr warriors to fight alongside him. They act on his initiative and remain until defeated.
Abilities
King of the Draugr
Vetr commands an army of draugr, gaining advantage on intimidation checks.
Winter's Wrath
Vetr can control the weather in a 1-mile radius, creating blizzards or clear skies.
Saving throws
strength
10
dexterity
2
constitution
10
wisdom
4
charisma
5
Damage resistances
Cold
Necrotic
Public creation
Worldbuilding Context
Vetr is a public character profile shared by The one true Godthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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