
Character
Vex
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 12 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Pauilewog93
- Connected worlds
- 0
- Detail fields
- 12
- Profile sections
- 8
- Artwork images
- 1
Details
- Type
- Construct
- Gender
- male
- Alignment
- Neutral
- Size
- Medium
- Armor class
- 17
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Binary, Galactic Basic
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
- Skills
- Stealth, Perception, Insight, Investigation
Biography
Vex was decanted into consciousness on the rain-soaked floating platforms of Kamino during the height of the Clone Wars, but unlike his brothers, he emerged with a peculiar neurological quirk that would define his entire existence. The Kaminoan geneticists initially marked him for termination when his neural scans revealed unusual pattern-recognition abilities that deviated from the standard template—an anomaly in a sea of perfection. However, a rogue Kaminoan scientist named Dr. Kess-9 advocated for his preservation, believing that variation, not uniformity, might be the key to surviving an unpredictable conflict. Vex was allowed to live, but his difference came with isolation; he was trained separately from his cohorts, his mind stretched through unconventional protocols that left him simultaneously brilliant and profoundly alienated from his own genetic line. When Vex finally joined the Grand Army of the Republic, he carried with him a fractured identity—part soldier, part experiment, wholly uncertain of which version of himself was real. His commanders praised his tactical intuition and his uncanny ability to anticipate enemy movements, yet his brothers-in-arms regarded him with suspicion, sensing something fundamentally other about him. Vex learned to weaponize his isolation, channeling his loneliness into a ferocious dedication that made him invaluable on the battlefield, but every victory felt hollow, every camaraderie superficial. Deep within his engineered consciousness, Vex harbored a dangerous question that no amount of military conditioning could suppress: if he was created to be different, was he truly one of them at all, or merely the first of something entirely new?
Attributes
Strength
14, modifier +2
Dexterity
18, modifier +4
Constitution
14, modifier +2
Intelligence
16, modifier +3
Wisdom
12, modifier +1
Charisma
10, modifier +0
Actions
Tactical Strike
Make a melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 4 slashing damage.
Neural Disruption
Choose one creature within 60 ft. to make a DC 15 Intelligence saving throw. On a failure, take 4d8 psychic damage and be stunned until the end of their next turn.
Clone Barrage
Vex can fire a barrage of blaster bolts. Make three ranged attacks: +8 to hit, range 120 ft., each hit deals 2d6 + 4 energy damage.
Isolation Blast
Vex channels his isolation into a wave of energy. Each creature within 30 ft. must make a DC 15 Constitution saving throw, taking 6d6 force damage on a failure, or half as much on a success.
Tactical Retreat
Vex can move up to half his speed without provoking opportunity attacks and can hide as part of this movement.
Adaptive Counter
When hit by an attack, Vex can use his reaction to make a melee attack against the attacker.
Abilities
Tactical Insight
Vex can anticipate enemy movements, granting allies advantage on attack rolls against them.
Isolation's Edge
Vex gains +2 to all saving throws while he is alone or not within 30 feet of allies.
Enhanced Reflexes
Vex can take an additional reaction each round, but only to avoid damage.
Adaptive Strategy
Once per turn, Vex can reroll one attack or saving throw, but must take the new result.
Saving throws
strength
+5
dexterity
+8
intelligence
+7
wisdom
+4
Legendary actions
Anticipate
Vex can take one additional action on his turn, allowing him to use one action from his list.
Psychic Pulse
Vex releases a pulse of psychic energy. Each creature within 30 ft. must succeed on a DC 15 Intelligence saving throw or take 3d10 psychic damage.
Clone Reinforcement
Vex summons a temporary clone that acts on his initiative count. The clone has 20 hit points and can make one attack each turn.
Damage resistances
psychic
poison
Condition immunities
charmed
frightened
Public creation
Worldbuilding Context
Vex is a public character profile shared by Pauilewog93through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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