Artwork for Warden

Character

Warden

Created by EtherealElf4273

Derek Juncins grew up in the industrial wastelands where survival meant being both a protector and a predator, skills he honed through years of underground pit fights where he learned that violence and guardianship were two sides of the same coin. When the Nomads discovered him battered and alone in an abandoned factory, they recognized something rare in his eyes—a man who could stand immovable against an onslaught while simultaneously hungering for the brutal satisfaction of combat. They offered him a purpose that finally aligned his warring nature: to become their Warden, the last bastion between victory and defeat, tasked with defending the sacred Nomad banner from all who would breach their lines. Clad in Nomad blue wielding blade and shield with equal ferocity, Derek found his calling in a role that demanded he be both an unyielding wall and a tempest of controlled fury. Every match became a meditation on his duality—each blocked attack a prayer of protection, each counterattack a release of the savage hunger that had always burned within him. The other teams learned quickly that reaching the banner meant facing Derek Juncins, a man for whom defense was not a passive art but an aggressive, almost artistic expression of dominance. In the violent theater of the new world's most brutal game, Warden had finally found the only arena where his contradictory nature was not a curse but an absolute necessity.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 2 artwork images supplied by the creator.

Creation type
Character
Shared by
EtherealElf4273
Connected worlds
1
Detail fields
11
Profile sections
6
Artwork images
2

Details

Type
Humanoid
Alignment
Neutral
Size
Medium
Armor class
18
Hit points
150
Speed
30
Challenge
10
Experience
5000
Languages
Common, Nomadic
Senses
Darkvision 60 ft., Passive Perception 14
Skills
Athletics, Intimidation, Perception

Biography

Derek Juncins grew up in the industrial wastelands where survival meant being both a protector and a predator, skills he honed through years of underground pit fights where he learned that violence and guardianship were two sides of the same coin. When the Nomads discovered him battered and alone in an abandoned factory, they recognized something rare in his eyes—a man who could stand immovable against an onslaught while simultaneously hungering for the brutal satisfaction of combat. They offered him a purpose that finally aligned his warring nature: to become their Warden, the last bastion between victory and defeat, tasked with defending the sacred Nomad banner from all who would breach their lines. Clad in Nomad blue wielding blade and shield with equal ferocity, Derek found his calling in a role that demanded he be both an unyielding wall and a tempest of controlled fury. Every match became a meditation on his duality—each blocked attack a prayer of protection, each counterattack a release of the savage hunger that had always burned within him. The other teams learned quickly that reaching the banner meant facing Derek Juncins, a man for whom defense was not a passive art but an aggressive, almost artistic expression of dominance. In the violent theater of the new world's most brutal game, Warden had finally found the only arena where his contradictory nature was not a curse but an absolute necessity.

Attributes

Strength

18, modifier 4

Dexterity

14, modifier 2

Constitution

20, modifier 5

Intelligence

10, modifier 0

Wisdom

12, modifier 1

Charisma

8, modifier -1

Actions

Shield Bash

Make a melee attack with your shield. On a hit, deal 1d8 + 4 bludgeoning damage and push the target 10 feet away.

Sword Slash

Make a melee weapon attack with your sword. On a hit, deal 2d6 + 4 slashing damage.

Guardian's Stand

As a reaction, impose disadvantage on an attack roll made against an ally within 5 feet.

Furious Counter

When hit by a melee attack, make a melee weapon attack as a reaction, dealing 1d6 + 4 damage.

Abilities

Unyielding Guardian

Warden has advantage on saving throws against being knocked prone.

Fury of the Protector

When Warden takes damage, he can add +2 to his next attack roll.

Saving throws

strength

7

dexterity

5

constitution

8

wisdom

4

Damage resistances

bludgeoning

piercing

slashing from nonmagical attacks

Warden artwork 2

Public creation

Worldbuilding Context

Warden is a public character profile shared by EtherealElf4273through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to The Battle Arena, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

Appears in

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