Artwork for Watch Commander Davis

Character

Watch Commander Davis

Created by Nullzero

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Race
Human
Class
Fighter
Gender
male
Alignment
Lawful Neutral
Faction
City watch
Size
Medium
Armor class
18
Hit points
120
Speed
30
Challenge
10
Experience
5900
Languages
Common, Elvish
Senses
Darkvision 60 ft., Passive Perception 17
Skills
Perception, Insight, Intimidation, Athletics

Biography

Born to a blacksmith and a merchant's daughter in the lower quarters, Davis learned discipline before he learned to read. His father's hammer rang out each dawn, teaching the boy that honest work built stronger foundations than cunning ever could. At eighteen, when most youths sought fortune in merchant caravans or mercenary companies, Davis walked into the city guard barracks with calloused hands and a quiet determination. The captain who interviewed him saw something rare—a young man who wanted to serve rather than profit. For nearly five decades, Davis has been the backbone of the night watch, the one officers call when corruption creeps into the ranks or when a situation demands someone who cannot be bought or intimidated. His promotions came slowly, earned through countless nights of vigilant patrols and unflinching testimony that sent more than a few corrupt officials to the gallows. Scars map his body like a chronicle of sacrifice—a blade wound from stopping a noble's assassination plot, burns from rescuing a family from a warehouse fire, a broken arm that never quite healed straight from protecting a witness who would testify against a crime lord. Now, at sixty-five, Davis commands the watch with the same steady hand that once held a spear on the streets. Younger officers fear his disappointment more than any reprimand, and criminals know that his word in court is as inevitable as death itself. He has turned down bribes that could have made him wealthy, refused promotions that would have moved him to comfortable desk work, and stood alone against pressure from the city council when his conscience demanded it. His reputation for honesty has become legendary—merchants sleep easier knowing Davis patrols their districts, witnesses come forward when they know he will be the one recording their statements, and even the criminal underworld respects the unwritten rule that Davis cannot be corrupted. Though his body tires more easily now and younger officers sometime

Attributes

Strength

18, modifier 4

Dexterity

14, modifier 2

Constitution

20, modifier 5

Intelligence

12, modifier 1

Wisdom

16, modifier 3

Charisma

15, modifier 2

Actions

Spear Strike

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d8 + 4 piercing damage.

Shield Bash

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d6 + 4 bludgeoning damage and target must succeed on a DC 16 Strength saving throw or be knocked prone.

Commanding Presence

All allies within 30 ft. gain advantage on their next attack roll or saving throw.

Vigilant Patrol

Davis can move up to his speed without provoking opportunity attacks.

Inspiring Speech

All allies within 30 ft. regain 2d6 hit points and gain temporary hit points equal to Davis's Wisdom modifier.

Abilities

Unyielding Integrity

Davis has advantage on saving throws against being charmed or frightened.

Vigilant Watcher

Davis can’t be surprised while he is conscious.

Legendary Reputation

All creatures within 30 feet have disadvantage on deception checks against him.

Iron Will

Davis has resistance to psychic damage.

Saving throws

strength

8

dexterity

6

constitution

9

wisdom

7

Legendary actions

Unyielding Charge

Davis moves up to his speed and makes one Spear Strike. This action can be taken at the end of another creature's turn.

Judgment Call

Davis can force one creature he can see within 60 ft. to make a DC 16 Wisdom saving throw or be frightened until the end of their next turn.

Guardian's Oath

Davis can grant one ally within 30 ft. an additional action on their next turn.

Damage resistances

psychic

Condition immunities

charmed

frightened

World connections

Appears in