Artwork for Water Girl

Character

Water Girl

Created by Enders_Cave

Water Girl, a captivating figure, was once a mortal woman, Transformed into a being composed entirely of the very essence of life itself, she now roams the world, seeking to understand her newfound existence. Born from the primordial waters that birthed the universe, her very form is a testament to the power and mystery of the natural world. With each step, she leaves a trail of glistening droplets, a physical manifestation of her connection to the fluid that sustains all living things. Trapped in a perpetual state of flux, she has the ability to manipulate and control the flow of water, using it as a weapon against those who seek to harm the delicate balance of the elements. Yet, beneath her ethereal beauty, she harbors a deep longing to reclaim her humanity, to find a way to break the enchantment that has made her a creature of the tides.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes a creator-written description; 12 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Enders_Cave
Connected worlds
0
Detail fields
12
Profile sections
6
Artwork images
1

Details

Type
Elemental
Gender
female
Alignment
Neutral Good
Size
Medium
Armor class
15
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Primordial
Senses
Darkvision 60 ft., Water Sense 120 ft.
Skills
Acrobatics, Nature, Persuasion, Stealth

Biography

Water Girl, a captivating figure, was once a mortal woman, Transformed into a being composed entirely of the very essence of life itself, she now roams the world, seeking to understand her newfound existence. Born from the primordial waters that birthed the universe, her very form is a testament to the power and mystery of the natural world. With each step, she leaves a trail of glistening droplets, a physical manifestation of her connection to the fluid that sustains all living things. Trapped in a perpetual state of flux, she has the ability to manipulate and control the flow of water, using it as a weapon against those who seek to harm the delicate balance of the elements. Yet, beneath her ethereal beauty, she harbors a deep longing to reclaim her humanity, to find a way to break the enchantment that has made her a creature of the tides.

Attributes

Strength

10, modifier 0

Dexterity

16, modifier 3

Constitution

20, modifier 5

Intelligence

14, modifier 2

Wisdom

18, modifier 4

Charisma

16, modifier 3

Actions

Water Manipulation

As an action, Water Girl can manipulate water within 60 ft., creating difficult terrain or forming shapes. This can also deal 3d8 bludgeoning damage if used offensively.

Aqua Shield

As a reaction, she can create a shield of water, granting +2 AC until the start of her next turn.

Tidal Wave

Once per long rest, Water Girl can summon a wave in a 30 ft. line, forcing creatures to make a DC 16 Strength saving throw or take 6d10 bludgeoning damage and be knocked prone.

Healing Rain

As an action, Water Girl can create a rain that heals allies within a 30 ft. radius for 3d6 hit points. This can be used once per short rest.

Abilities

Fluid Form

Water Girl can move through small openings and is immune to grappling.

Tidal Resilience

She has resistance to bludgeoning damage from non-magical attacks.

Saving throws

strength

0

dexterity

3

constitution

5

intelligence

2

wisdom

4

charisma

3

Damage resistances

bludgeoning

Public creation

Worldbuilding Context

Water Girl is a public character profile shared by Enders_Cavethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

Explore the profile as a standalone creative reference, then open Summon Worlds when you want to connect your own characters, locations, art, and lore inside a living World.

Continue building

Develop the ideas around Water Girl

Use Water Girl as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.