
Character
Wells Jaha
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Gender
- male
- Alignment
- Lawful Good
- Faction
- The 100
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 14
- Skills
- Persuasion, Survival, Insight, Athletics
Biography
Born into privilege aboard the Ark, Wells Jaha was raised in the sterile corridors of humanity's last refuge, where his father's position as Chancellor granted him every comfort—yet isolation from truth. When he discovered that the station's oxygen crisis was engineered through deliberate negligence to control the population, Wells' world fractured, and he realized that his father's authority was built upon lies and sacrifice of the innocent. Consumed by guilt for his complicity in a system of oppression, he volunteered for the dangerous mission to Earth, seeking redemption through action rather than inherited rank. In the wilderness of a reborn world, Wells shed his privileged trappings and worked tirelessly to prove his character through deed, standing firm in his convictions even when survival demanded moral compromise. His earnest belief that humanity could rebuild itself as something better—not through force or deception, but through honor and sacrifice—made him a moral anchor for the struggling survivors around him. Though the forest would ultimately test the limits of his idealism, Wells Jaha's journey from complicit heir to selfless protector became a testament to the transformative power of choosing principle over comfort.
Attributes
Strength
14, modifier 2
Dexterity
16, modifier 3
Constitution
16, modifier 3
Intelligence
12, modifier 1
Wisdom
18, modifier 4
Charisma
15, modifier 2
Actions
Inspiring Rally
Wells can use an action to grant allies within 30 ft. advantage on their next attack roll. This can be used 3 times per long rest.
Thoughtful Strike
Wells makes a melee weapon attack. On a hit, it deals 2d8 + 2 slashing damage and the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.
Forest's Embrace
Wells can use an action to blend into natural surroundings, gaining advantage on Stealth checks for 1 minute. This can be used once per short rest.
Determined Charge
Wells can dash as a bonus action, and if he ends his movement within 5 ft. of an enemy, he can make a melee attack as part of that action.
Abilities
Moral Compass
Wells has advantage on saving throws against being charmed or frightened.
Saving throws
strength
5
dexterity
6
constitution
6
wisdom
7
Damage resistances
Poison
World connections