
Character
Will-O-The-Whisps
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Celestial
- Alignment
- True Neutral
- Size
- Medium
- Armor class
- 20
- Hit points
- 100
- Speed
- 30
- Challenge
- 10
- Experience
- 4500
- Languages
- Understands Celestial but Cannot Speak
- Senses
- Darkvision 60 ft., Truesight 120 ft., Passive Perception 13
- Skills
- Stealth, Persuasion, Arcana
Biography
In the primordial age when the boundaries between the material planes and the Elemental planes were thin countless spirits of pure energy became trapped within the marshy depths of the realm's wetlands. These ethereal consciousnesses, neither inherently malevolent nor benevolent, gradually coalesced into luminescent entities driven by a singular imperative: to sustain themselves through the consumption of vital essence. Over millennia, they evolved a symbiotic relationship with the swamps themselves, learning to manipulate their radiant forms with precision—brightening to beacon the lost and desperate, then dimming to obscure the treacherous ground beneath. The Will-O-The-Whisps harbor no malice toward those they lure to their doom, viewing the process as simply as a predator views hunting, neither cruel nor kind, merely necessary for survival. Some scholars theorize they are the last echoes of ancient travelers whose bones now fertilize the bog, while others insist they are fragments of elemental consciousness forever seeking to return home. Regardless of their true origin, they exist in perfect equilibrium with their environment, neither saviors nor demons, but rather indifferent forces of nature that pulse with ancient, incomprehensible hunger through the murky waters of forgotten places.
Attributes
Strength
1, modifier -5
Dexterity
18, modifier 4
Constitution
14, modifier 2
Intelligence
16, modifier 3
Wisdom
14, modifier 2
Charisma
20, modifier 5
Actions
Lure of the Light
The Will-O-The-Whisps can emit a mesmerizing light. Targets within 30 ft. must succeed on a DC 15 Wisdom saving throw or be drawn 10 ft. closer.
Pulsing Shock
The Will-O-The-Whisps can release a pulse of energy in a 15 ft. radius. Each creature must make a DC 15 Dexterity saving throw, taking 3d8 lightning damage on a failed save, or half as much on a success.
Swamp's Embrace
The Will-O-The-Whisps can manipulate the swamp, creating difficult terrain in a 20 ft. radius for 1 minute. Creatures must succeed on a DC 15 Strength saving throw to move normally.
Essence Drain
The Will-O-The-Whisps can target one creature within 30 ft., draining life force. The target must make a DC 15 Constitution saving throw, taking 2d10 necrotic damage on a failure and the Will-O-The-Whisps regain hit points equal to the damage dealt.
Abilities
Ethereal Glow
The Will-O-The-Whisps can brighten or dim their light at will, affecting visibility.
Electrical Charge
Touching the Will-O-The-Whisps causes a shock, dealing 1d6 lightning damage.
Saving throws
strength
-5
dexterity
4
constitution
2
intelligence
3
wisdom
2
charisma
5
Damage resistances
Lightning
Necrotic
World connections