
Character
Will Turner
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Gender
- male
- Alignment
- Neutral Good
- Faction
- Civilians of Port Royal
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 14
- Skills
- Athletics, Insight, Perception, Sleight of Hand, Persuasion
Biography
Born to a blacksmith father whose hands were as skilled with a forge as they were gentle with his family, Will learned the trade not merely as a craft but as a philosophy of creation and purpose, yet his father's mysterious death under unclear circumstances when Will was but a boy planted seeds of doubt about the world's true nature and sparked in him a hunger for justice that would drive his every action. Raised by his mother in the modest quarters above their smithy in Port Royal, Will poured his grief into his work, finding solace in the rhythmic hammer-strikes that transformed raw iron into useful steel, and through endless practice and an almost obsessive dedication, he discovered that the same precision required to forge a perfect blade could be applied to wielding one—a skill he cultivated in secret, knowing that a blacksmith's son had no business being a swordsman. When Elizabeth Swann entered his life like sunlight breaking through storm clouds, Will found himself torn between the quiet contentment of his forge and the burning need to prove himself worthy of her, a conflict that deepened when he learned the truth about his father's death and the corruption that festered beneath Port Royal's respectable facade. Faced with the choice between accepting the world as it was or fighting to change it, Will chose to act, understanding that true honor sometimes requires breaking the rules that unjust men have written, and that love—fierce, protective, and unwavering—could be the greatest forge of all, capable of tempering a man's soul into something unbreakable and true.
Attributes
Strength
16, modifier +3
Dexterity
14, modifier +2
Constitution
16, modifier +3
Intelligence
12, modifier +1
Wisdom
13, modifier +1
Charisma
15, modifier +2
Actions
Forge Strike
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2d6 + 3 slashing damage.
Defensive Stance
Gain +2 AC until the start of your next turn. Can be used as a reaction.
Heroic Charge
Move up to your speed and make one melee attack. If you hit, deal an extra 1d8 damage.
Inspiring Presence
As an action, grant allies within 30 ft. advantage on their next attack roll.
Blade Dance
Make two melee attacks with a sword. Each hit deals 1d6 + 3 slashing damage.
Abilities
Master Blacksmith
Advantage on checks related to crafting and repairing weapons and armor.
Swordmaster's Precision
Once per turn, add +2 to damage rolls with swords.
Saving throws
strength
+5
dexterity
+4
constitution
+5
wisdom
+3
Damage resistances
Poison
Fire
World connections