
Character
Wolfman Of Blood'S Pointe
Born from a forbidden ritual performed by desperate alchemists seeking to merge human intellect with primal strength, the Wolfman of Blood's Pointe was meant to be their greatest triumph—a guardian capable of walking among civilized society while possessing the ferocity of nature's apex predator. The transformation twisted the subject beyond recognition, creating a towering, sinewy abomination whose eyes burned with an otherworldly luminescence, as if the very essence of the ritual's dark magic still coursed through its irises. Abandoned in the rocky cliffs of Blood's Pointe when the alchemists realized they could not control their creation, the creature learned to survive in isolation, developing a tragic intelligence that allowed it to comprehend both its human origins and bestial nature. Over decades, locals whispered tales of the massive, upright-walking beast that occasionally descended from the mountains, its glowing eyes piercing the darkness like twin moons, searching for something it could never quite name. Some say the Wolfman still seeks its creators, driven by a hunger for answers about its own existence; others believe it guards the ruins of the alchemists' tower, eternally bound to the place of its cursed awakening. Whatever truth lies beneath the legend, the creature remains a haunting testament to humanity's hubris, a being caught eternally between two worlds, belonging fully to neither.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Deleted User
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Monstrosity
- Alignment
- Neutral
- Size
- Large
- Armor class
- 15
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Understands but cannot speak
- Senses
- Darkvision 60 ft., Keen Smell, Passive Perception 15
- Skills
- Perception, Stealth, Survival
Biography
Born from a forbidden ritual performed by desperate alchemists seeking to merge human intellect with primal strength, the Wolfman of Blood's Pointe was meant to be their greatest triumph—a guardian capable of walking among civilized society while possessing the ferocity of nature's apex predator. The transformation twisted the subject beyond recognition, creating a towering, sinewy abomination whose eyes burned with an otherworldly luminescence, as if the very essence of the ritual's dark magic still coursed through its irises. Abandoned in the rocky cliffs of Blood's Pointe when the alchemists realized they could not control their creation, the creature learned to survive in isolation, developing a tragic intelligence that allowed it to comprehend both its human origins and bestial nature. Over decades, locals whispered tales of the massive, upright-walking beast that occasionally descended from the mountains, its glowing eyes piercing the darkness like twin moons, searching for something it could never quite name. Some say the Wolfman still seeks its creators, driven by a hunger for answers about its own existence; others believe it guards the ruins of the alchemists' tower, eternally bound to the place of its cursed awakening. Whatever truth lies beneath the legend, the creature remains a haunting testament to humanity's hubris, a being caught eternally between two worlds, belonging fully to neither.
Attributes
Strength
20, modifier +5
Dexterity
16, modifier +3
Constitution
20, modifier +5
Intelligence
12, modifier +1
Wisdom
14, modifier +2
Charisma
10, modifier +0
Actions
Multiattack
The Wolfman makes two attacks: one with its Bite and one with its Claw.
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 5 piercing damage.
Claw
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d6 + 5 slashing damage.
Howl of the Lost
As an action, the Wolfman emits a chilling howl. All creatures within 60 ft. must succeed on a DC 15 Wisdom saving throw or take 3d8 psychic damage and be frightened until the end of their next turn.
Guardian's Charge
The Wolfman can move up to its speed towards a target and make a Bite attack. If it hits, it can push the target 10 feet back.
Abilities
Primal Instinct
Advantage on Wisdom (Perception) checks and initiative rolls.
Luminous Gaze
Enemies within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.
Saving throws
strength
+8
dexterity
+6
constitution
+8
wisdom
+5
Damage resistances
Bludgeoning
Piercing
Slashing from nonmagical attacks
Public creation
Worldbuilding Context
Wolfman Of Blood'S Pointe is a public character profile shared by Deleted Userthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Blood'S Pointe, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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