
Character
Wrecker, The Warmonger
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Lawful Neutral
- Size
- Large
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 19
- Skills
- Athletics, Intimidation, Perception
Biography
Wrecker, The Warmonger, was once a humble blacksmith's apprentice, content with his simple life forging blades and armor for the local militia. But fate had other plans for this towering figure. As a young man, Wrecker's strength was unmatched, surpassing even the mightiest of warriors. The tales of his feats in the local taverns soon reached the ears of the King's Guard, who recognized the potential in this raw, unbridled power. Wrecker was conscripted into the elite ranks, his natural talent for battle honed and refined under the tutelage of the kingdom's finest tacticians and swordsmen. It was during his time with the King's Guard that Wrecker's rivalry with Ushvel, The Blade Master, began. The two were evenly matched in skill and strength, their clashes on the training grounds becoming the stuff of legend. Yet, where Ushvel was cool and calculating, Wrecker was a tempest of fury, his mighty blows shattering shields and cleaving through armor with ease. Despite their friendly competition, Wrecker harbored a deep-seated desire to prove himself the superior warrior, to stand above all others as the King's greatest champion.
Attributes
Strength
24, modifier +7
Dexterity
14, modifier +2
Constitution
24, modifier +7
Intelligence
12, modifier +1
Wisdom
16, modifier +3
Charisma
10, modifier +0
Actions
Multiattack
Wrecker makes three melee attacks.
Greatsword Strike
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 3d12 + 7 slashing damage.
Battle Roar
Wrecker unleashes a roar that can be heard up to 300 feet away. Each creature of his choice within 30 feet must succeed on a DC 20 Wisdom saving throw or be frightened until the end of their next turn.
Abilities
Loyal Guardian
Wrecker gains advantage on saving throws against being charmed or frightened.
Saving throws
strength
+13
dexterity
+8
constitution
+13
wisdom
+9
Legendary actions
Unleash Fury
Wrecker can make one Greatsword Strike attack as a legendary action. He can use this action three times per round.
Rallying Cry
Wrecker can grant one ally within 30 feet an additional action on their next turn. This action can only be used once per round.
Shield Shatter
Wrecker targets one creature within 10 feet. The target must succeed on a DC 20 Strength saving throw or take 4d10 bludgeoning damage and be knocked prone.
Lair actions
Warrior's Resolve
On initiative count 20, Wrecker can bolster his allies within 60 feet, granting them 10 temporary hit points.
Ground Tremor
Wrecker can cause the ground to shake in a 20-foot radius centered on himself. Each creature in that area must succeed on a DC 20 Dexterity saving throw or take 3d6 bludgeoning damage and be knocked prone.
Damage resistances
bludgeoning
piercing
slashing from nonmagical attacks
Condition immunities
charmed
frightened
World connections