Artwork for Zenith The Inversion

Character

Zenith The Inversion

Created by MrTime

A public character created with Summon Worlds.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
MrTime
Connected worlds
0
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Race
Human
Class
Fighter
Gender
male
Alignment
Neutral Evil
Size
Medium
Armor class
18
Hit points
250
Speed
30
Challenge
20
Experience
15000
Languages
Common, Infernal
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Intimidation, Athletics, Perception

Biography

Dr. Kael Voss spent thirty years studying the genetic anomaly known as Saitama, obsessively cataloging every cellular mutation and neurological adaptation that granted the bald savior his impossible strength, only to watch the Hero Association dismiss his research as pseudoscience and exile him from the scientific community. Descending into a sprawling underground fortress beneath the city, Voss became consumed by a singular, maddening vision: to create not merely an equal to the limitless one, but an antithesis—a being who would possess the same boundless ceiling yet transcend it entirely through pure malevolent will. Over the course of a decade, he cultivated Zenith in vats of experimental biomatter, imprinting the clone with Saitama's genetic blueprint while simultaneously infusing him with neural pathways engineered for calculated cruelty and an insatiable hunger for obliteration. Where his template embodied apathy born from invincibility, Zenith was forged in cold, methodical hatred—a predator who understood that true power lay not in seeking equals, but in the absolute annihilation of anything that dared to oppose him. Dressed in the inverse of his genetic father's modest appearance, cloaked in obsidian and crimson, Zenith emerged from the laboratory as the embodiment of Voss's vindication, a walking refutation of the Hero Association's claim that there could be no rival to their golden savior. Now, with each devastating strike that reduces his enemies to scattered atoms, Zenith serves as both monument to one man's genius and epitaph to his descent into madness.

Attributes

Strength

20, modifier +5

Dexterity

18, modifier +4

Constitution

20, modifier +5

Intelligence

16, modifier +3

Wisdom

14, modifier +2

Charisma

12, modifier +1

Actions

Devastating Strike

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 4d10 + 5 slashing damage.

Kinetic Overload

Zenith unleashes a wave of energy in a 30 ft. cone. Each creature must make a DC 18 Dexterity saving throw, taking 8d6 force damage on a failed save, or half as much on a success.

Calculated Erasure

As a bonus action, Zenith can mark a target. The next attack against that target deals an additional 3d10 damage.

Crimson Charge

Zenith dashes up to 60 ft. in a straight line, dealing 3d8 bludgeoning damage to any creature in his path (DC 18 Strength save for half).

Abilities

Inverted Resilience

Zenith has advantage on saving throws against being frightened or charmed.

Predatory Instinct

Zenith gains a +2 bonus to initiative rolls.

Saving throws

strength

+10

dexterity

+9

constitution

+10

intelligence

+8

Damage resistances

bludgeoning

piercing

slashing

Public creation

Worldbuilding Context

Zenith The Inversion is a public character profile shared by MrTimethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

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