
Character
Zephyrus Van Helsing
Born into the legendary Van Helsing dynasty of monster hunters, Zephyrus grew to despise what he saw as the naive sentimentality of his family's crusade against the supernatural—a philosophy he believed doomed them to perpetual failure and mediocrity. After decades of witnessing his relatives stumble through half-measures and moral compromises, he sought forbidden grimoires hidden in the deepest vaults of their ancestral manor, ultimately discovering a profane ritual that would remake him entirely. Through an act of deliberate blasphemy against his own bloodline's sacred oath, he underwent a terrible transformation into a creature of darkness, becoming the very thing his ancestors had sworn to destroy. Yet his new existence granted him an unexpected gift: the ability to consume other supernatural beings and claim their supernatural essences as his own, making him exponentially more powerful than any hunter who merely studied their prey. Bound by the ancient blood magic woven into his family's very lineage, he found himself paradoxically unable to deliver a final death to any living Van Helsing, a restriction that only intensified his twisted amusement. Now he haunts the periphery of his family's affairs, orchestrating elaborate games where he beats his relatives to the brink of oblivion, watching them struggle to understand the invisible hand orchestrating their suffering. In his mind, he has become the truest Van Helsing of all—not a hunter of monsters, but the apex predator that all others should fear.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- MrTime
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Undead
- Race
- Human
- Class
- Fighter
- Gender
- male
- Alignment
- Lawful Evil
- Size
- Medium
- Armor class
- 17
- Hit points
- 150
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Infernal, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Intimidation, Stealth, Arcana, Athletics
Biography
Born into the legendary Van Helsing dynasty of monster hunters, Zephyrus grew to despise what he saw as the naive sentimentality of his family's crusade against the supernatural—a philosophy he believed doomed them to perpetual failure and mediocrity. After decades of witnessing his relatives stumble through half-measures and moral compromises, he sought forbidden grimoires hidden in the deepest vaults of their ancestral manor, ultimately discovering a profane ritual that would remake him entirely. Through an act of deliberate blasphemy against his own bloodline's sacred oath, he underwent a terrible transformation into a creature of darkness, becoming the very thing his ancestors had sworn to destroy. Yet his new existence granted him an unexpected gift: the ability to consume other supernatural beings and claim their supernatural essences as his own, making him exponentially more powerful than any hunter who merely studied their prey. Bound by the ancient blood magic woven into his family's very lineage, he found himself paradoxically unable to deliver a final death to any living Van Helsing, a restriction that only intensified his twisted amusement. Now he haunts the periphery of his family's affairs, orchestrating elaborate games where he beats his relatives to the brink of oblivion, watching them struggle to understand the invisible hand orchestrating their suffering. In his mind, he has become the truest Van Helsing of all—not a hunter of monsters, but the apex predator that all others should fear.
Attributes
Strength
18, modifier +4
Dexterity
16, modifier +3
Constitution
20, modifier +5
Intelligence
14, modifier +2
Wisdom
12, modifier +1
Charisma
16, modifier +3
Actions
Vampiric Strike
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 4 slashing damage and regain hit points equal to half the damage dealt.
Essence Drain
Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 4d8 necrotic damage, and Zephyrus gains temporary hit points equal to half the damage dealt.
Shadow Play
As a bonus action, Zephyrus can become invisible until the start of his next turn or until he attacks.
Sadistic Game
Choose one living Van Helsing. They must succeed on a DC 18 Wisdom saving throw or take 3d10 psychic damage and be frightened until the end of their next turn.
Abilities
Dark Transformation
Zephyrus can absorb the essence of defeated supernatural beings, gaining their abilities temporarily.
Bloodline Bond
He cannot permanently slay living Van Helsings, but can inflict severe harm.
Saving throws
strength
+8
dexterity
+7
constitution
+10
intelligence
+6
wisdom
+5
charisma
+7
Damage resistances
Necrotic
Poison
Public creation
Worldbuilding Context
Zephyrus Van Helsing is a public character profile shared by MrTimethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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