Artwork for Zephyrus Van Helsing

Character

Zephyrus Van Helsing

Created by MrTime

Born into the legendary Van Helsing dynasty of monster hunters, Zephyrus grew to despise what he saw as the naive sentimentality of his family's crusade against the supernatural—a philosophy he believed doomed them to perpetual failure and mediocrity. After decades of witnessing his relatives stumble through half-measures and moral compromises, he sought forbidden grimoires hidden in the deepest vaults of their ancestral manor, ultimately discovering a profane ritual that would remake him entirely. Through an act of deliberate blasphemy against his own bloodline's sacred oath, he underwent a terrible transformation into a creature of darkness, becoming the very thing his ancestors had sworn to destroy. Yet his new existence granted him an unexpected gift: the ability to consume other supernatural beings and claim their supernatural essences as his own, making him exponentially more powerful than any hunter who merely studied their prey. Bound by the ancient blood magic woven into his family's very lineage, he found himself paradoxically unable to deliver a final death to any living Van Helsing, a restriction that only intensified his twisted amusement. Now he haunts the periphery of his family's affairs, orchestrating elaborate games where he beats his relatives to the brink of oblivion, watching them struggle to understand the invisible hand orchestrating their suffering. In his mind, he has become the truest Van Helsing of all—not a hunter of monsters, but the apex predator that all others should fear.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
MrTime
Connected worlds
0
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Undead
Race
Human
Class
Fighter
Gender
male
Alignment
Lawful Evil
Size
Medium
Armor class
17
Hit points
150
Speed
30
Challenge
15
Experience
13000
Languages
Common, Infernal, Elvish
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Intimidation, Stealth, Arcana, Athletics

Biography

Born into the legendary Van Helsing dynasty of monster hunters, Zephyrus grew to despise what he saw as the naive sentimentality of his family's crusade against the supernatural—a philosophy he believed doomed them to perpetual failure and mediocrity. After decades of witnessing his relatives stumble through half-measures and moral compromises, he sought forbidden grimoires hidden in the deepest vaults of their ancestral manor, ultimately discovering a profane ritual that would remake him entirely. Through an act of deliberate blasphemy against his own bloodline's sacred oath, he underwent a terrible transformation into a creature of darkness, becoming the very thing his ancestors had sworn to destroy. Yet his new existence granted him an unexpected gift: the ability to consume other supernatural beings and claim their supernatural essences as his own, making him exponentially more powerful than any hunter who merely studied their prey. Bound by the ancient blood magic woven into his family's very lineage, he found himself paradoxically unable to deliver a final death to any living Van Helsing, a restriction that only intensified his twisted amusement. Now he haunts the periphery of his family's affairs, orchestrating elaborate games where he beats his relatives to the brink of oblivion, watching them struggle to understand the invisible hand orchestrating their suffering. In his mind, he has become the truest Van Helsing of all—not a hunter of monsters, but the apex predator that all others should fear.

Attributes

Strength

18, modifier +4

Dexterity

16, modifier +3

Constitution

20, modifier +5

Intelligence

14, modifier +2

Wisdom

12, modifier +1

Charisma

16, modifier +3

Actions

Vampiric Strike

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 4 slashing damage and regain hit points equal to half the damage dealt.

Essence Drain

Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 4d8 necrotic damage, and Zephyrus gains temporary hit points equal to half the damage dealt.

Shadow Play

As a bonus action, Zephyrus can become invisible until the start of his next turn or until he attacks.

Sadistic Game

Choose one living Van Helsing. They must succeed on a DC 18 Wisdom saving throw or take 3d10 psychic damage and be frightened until the end of their next turn.

Abilities

Dark Transformation

Zephyrus can absorb the essence of defeated supernatural beings, gaining their abilities temporarily.

Bloodline Bond

He cannot permanently slay living Van Helsings, but can inflict severe harm.

Saving throws

strength

+8

dexterity

+7

constitution

+10

intelligence

+6

wisdom

+5

charisma

+7

Damage resistances

Necrotic

Poison

Public creation

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