
Character
Zeth Gear
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Gender
- female
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Primordial
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Arcana, Nature, Perception, Survival
Biography
Zeth Gear was born during a catastrophic hurricane that claimed her entire village, yet somehow she alone survived in the eye of the storm, cradled by winds that seemed almost protective rather than destructive. As a child, she became obsessed with understanding the tempests that had spared her, believing the storms themselves were sentient beings trying to communicate, and she spent decades learning to capture their essence in specially treated glass vessels through a technique passed down by a mysterious wanderer who found her in the ruins. Her salt-stained cloak has weathered countless journeys across storm-ravaged coastlines and wind-swept highlands, each stain a memory of a tempest tamed and contained, and her collection has grown to hundreds of bottles—each one humming with barely contained electrical fury and the whispered voices of the atmospheric chaos within. The blue of her eyes deepens whenever she stands near her collection, as if the lightning itself recognizes a kindred spirit, and locals in the towns she visits swear they've seen her bottles glow in synchrony with distant thunder on the horizon. Zeth doesn't collect the storms to imprison them, but rather to preserve what she sees as fragments of a greater consciousness trying to warn humanity of catastrophes yet to come, and she travels endlessly, adding to her library of captured tempests while searching for the one storm that created her—the one she believes still remembers her.
Attributes
Strength
12, modifier +1
Dexterity
16, modifier +3
Constitution
16, modifier +3
Intelligence
18, modifier +4
Wisdom
14, modifier +2
Charisma
15, modifier +2
Actions
Lightning Bottle
Zeth hurls a bottle of lightning at a target within 60 ft. on a hit, it deals 4d6 lightning damage and the target must succeed on a DC 15 Dexterity saving throw or be stunned until the end of their next turn.
Tempest's Embrace
Zeth channels the energy of a storm, creating a 20 ft. radius of swirling winds. Creatures in the area must make a DC 15 Strength saving throw or be pushed 10 ft. away and take 3d8 thunder damage.
Storm Collector
As an action, Zeth can capture a storm's essence, allowing her to store one spell of 3rd level or lower in a bottle. She can release it later as a bonus action.
Eye of the Storm
Zeth can create a protective barrier around herself as a reaction when hit by an attack, granting her +2 AC until the start of her next turn.
Abilities
Storm's Whisper
Zeth can communicate with storms, gaining advantage on Nature checks related to weather.
Tempest's Guardian
Zeth has resistance to lightning damage and can absorb it to heal 1d8 hit points.
Saving throws
strength
+1
dexterity
+3
constitution
+3
intelligence
+4
wisdom
+2
charisma
+2
Damage resistances
lightning
World connections