Artwork for Zombie-100

Character

Zombie-100

Created by MrTime

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Race
Human
Class
Sorcerer
Gender
male
Alignment
Lawful Evil
Size
Medium
Armor class
15
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Infernal, Telepathy 60 ft.
Senses
Darkvision 60 ft., Passive Perception 16
Skills
Arcana, Insight, Intimidation, Perception

Biography

Salvatore Moretti was a ruthless enforcer for the Castellano crime family until a bullet severed his spine during a botched warehouse execution, condemning him to a wheelchair and slow obsolescence in the underworld's merciless hierarchy. His partner, Viktor, harbored secret allegiances to a shadowy government faction and saw opportunity in Salvatore's useless body—the perfect vessel for an illegal experiment. On a rain-soaked night in 2019, Viktor intercepted a classified transport and drove a four-chambered prototype injector directly into Salvatore's heart, flooding his paralyzed frame with a nightmarish fusion of radioactive isotopes, extraterrestrial genetic material, experimental neural regenerators, and industrial-grade opioids. The injection defied all biological logic, restoring his motor functions and voice, though both emerged corrupted—his movements now grotesquely mechanical and his speech layered with an otherworldly whisper that made listeners instinctively recoil. Trapped in a body wracked by constant radioactive agony, Salvatore surrenders to pharmaceutical numbness to remain functional, each painkiller dose eroding another thread of his conscience and humanity. The mutation awakened latent psychic potential that grows exponentially with each passing year, transforming his mind into a weapon of terrifying precision, yet every violent use of his telekinetic powers triggers internal hemorrhaging that leaves him coughing up irradiated blood. Now Salvatore exists in a liminal space between enforcer and abomination, serving the very government that transformed him while plotting against everyone who created this living nightmare.

Attributes

Strength

14, modifier +2

Dexterity

12, modifier +1

Constitution

20, modifier +5

Intelligence

18, modifier +4

Wisdom

16, modifier +3

Charisma

16, modifier +3

Actions

Telekinetic Grasp

As an action, target one creature within 30 ft. Make a ranged spell attack. On hit, deal 3d8 force damage and restrain the target until the end of its next turn.

Psychic Surge

As a bonus action, unleash a wave of psychic energy in a 15 ft. cone. Each creature must make a DC 16 Intelligence saving throw, taking 4d10 psychic damage on a failed save, or half as much on a success.

Painful Whisper

As an action, whisper a haunting phrase to one creature within 60 ft. It must succeed on a DC 16 Wisdom saving throw or take 2d12 psychic damage and be frightened until the end of its next turn.

Irradiated Blood

As a reaction when taking damage, release a burst of irradiated energy. Each creature within 10 ft. must make a DC 16 Constitution saving throw, taking 3d6 radiant damage on a failed save, or half as much on a success.

Abilities

Psychic Resilience

Gains advantage on saving throws against psychic effects.

Pain Tolerance

Resistant to poison and necrotic damage due to synthetic enhancements.

Saving throws

strength

+5

dexterity

+4

constitution

+8

intelligence

+7

wisdom

+6

charisma

+6

Damage resistances

Poison

Necrotic