
Character
Zombies
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Undead
- Class
- Fighter
- Gender
- androgynous
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 14
- Skills
- Perception, Survival
Biography
Once, Zombies were a collective of noble grave-keepers who discovered an ancient plague spreading through their kingdom, transforming the living into mindless, ravenous creatures that clawed from their earthen tombs. Realizing the curse could only be stopped from within, Zombies made the ultimate sacrifice—deliberately exposing themselves to the affliction to understand its mechanisms and find a cure. Trapped between life and death, animated by sheer willpower and purpose rather than hunger, they rose again as something unprecedented: undead warriors with their minds and morality intact. Now they hunt their corrupted brethren not out of malice, but as a grim duty to protect humanity from the mindless hordes that shamble forth each moonless night. Their rotting forms belies a fierce determination to shield the living from becoming food for the damned, intercepting the risen dead before they can reach populated settlements. Though feared and reviled by those they protect, Zombies presses onward, knowing that only they can traverse the graveyards and crypts where the plague gestates. In their androgynous, decaying frame burns the heart of a true protector—cursed to walk the line between two worlds, eternally fighting to prevent the apocalypse they were born to contain.
Attributes
Strength
16, modifier +3
Dexterity
12, modifier +1
Constitution
18, modifier +4
Intelligence
10, modifier +0
Wisdom
14, modifier +2
Charisma
8, modifier -1
Actions
Gravekeeper's Strike
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d8 + 3 slashing damage.
Cursed Howl
Each creature of Zombies' choice within 30 ft. must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.
Plague's Embrace
Zombies can target one creature within 5 ft. to inflict 3d6 necrotic damage. The target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute.
Protective Vigil
As a bonus action, Zombies can grant an ally within 30 ft. advantage on their next saving throw against being frightened or poisoned.
Abilities
Undead Fortitude
When reduced to 0 hit points, Zombies can make a Constitution saving throw. On a success, they drop to 1 hit point instead.
Saving throws
strength
+5
constitution
+7
wisdom
+4
Damage resistances
Poison
Necrotic
World connections