Artwork for Bainan's Libram of Aberrations

Item

Bainan's Libram of Aberrations

Created by JackCarrot

Bainan's Libram of Aberrations is an ancient and foreboding tome, bound in black leather and etched with arcane symbols. The pages within are filled with encoded text, describing 777 Aberrations - a collection of demons, diseases, plagues, monsters, afflictions, curses, and group insanities. Each Aberration has a hidden true name, which if ritually chanted seven times, will release the entity upon the world. The Libram is said to have been created by the mad scholar, Bainan, who sought to catalog and harness the power of these malevolent forces. The tome radiates an unsettling aura, and its mere presence seems to whisper of dark secrets and eldritch horrors. Those who dare to decipher its contents risk unleashing untold devastation, for the knowledge contained within is both tantalizing and terrifying. The Libram is a testament to the boundless curiosity and reckless ambition of its creator, and a stark warning of the consequences of tampering with forces beyond mortal comprehension.

Open in Summon Worlds

Details

Type
tool
Rarity
very rare
Weight
2
Price
1500

Effects

Release Aberration

By chanting the true name of an Aberration found within the Libram seven times, the user can summon that Aberration to the material plane. The Aberration will remain for 1 hour or until it is defeated. The user can only summon one Aberration per day.

Cursed Insight

The user can choose to gain a glimpse into the mind of an Aberration. By spending 1 hour with the Libram, the user must succeed on a DC 15 Wisdom saving throw or suffer from a short-term madness effect (as per the Dungeon Master's Guide) for 1d4 hours.

Knowledge of the Damned

Once per long rest, the user can spend 10 minutes studying the Libram to gain advantage on Intelligence (Arcana) checks related to Aberrations for the next hour.

Magical effects

Release Aberration

By chanting the true name of an Aberration found within the Libram seven times, the user can summon that Aberration to the material plane. The Aberration will remain for 1 hour or until it is defeated. The user can only summon one Aberration per day.

Cursed Insight

The user can choose to gain a glimpse into the mind of an Aberration. By spending 1 hour with the Libram, the user must succeed on a DC 15 Wisdom saving throw or suffer from a short-term madness effect (as per the Dungeon Master's Guide) for 1d4 hours.

Knowledge of the Damned

Once per long rest, the user can spend 10 minutes studying the Libram to gain advantage on Intelligence (Arcana) checks related to Aberrations for the next hour.