Artwork for Cerberus Whistle

Item

Cerberus Whistle

Created by Baphometh

This sinister whistle is crafted from materials forged in the depths of the infernal realms, its surface a striking blend of obsidian black and crimson ivory that seems to smolder faintly in dim light. Three golden dog heads protrude from the whistle's body, their eyes gleaming with malevolent intelligence and ancient hunger. When blown, the whistle emits a piercing sound that tears through the air like the howl of a beast from beyond the mortal veil. The blast of wind that follows is violent and overwhelming, carrying the sulfurous stench of brimstone and ash, capable of scattering lesser creatures and extinguishing mundane flames in its wake. As the gale subsides, the ground beneath trembles and cracks open, revealing flickering flames from a hellish pit below. From this infernal gateway emerges Cerberus itself, the legendary three-headed hound of the underworld, its eyes burning like molten gold and its breath reeking of fire and damnation. The mythical guardian materializes fully, bound temporarily to serve the whistle's wielder through infernal pacts long forgotten by mortals. This artifact is as dangerous to its master as it is to their enemies, for summoning such a creature demands respect and caution, lest the beast turn against those who dare command it.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 4 labeled detail fields; 1 structured section; 1 artwork image supplied by the creator.

Creation type
Item
Shared by
Baphometh
Connected worlds
0
Detail fields
4
Profile sections
1
Artwork images
1

Details

Type
tool
Rarity
very rare
Weight
1.5
Price
750

Effects

Gust of Wind

When blown, the whistle creates a powerful gust of wind that forces creatures in a 30-foot cone to make a Strength saving throw (DC 15) or be pushed back 15 feet and knocked prone. Mundane flames within the area are extinguished.

Summon Cerberus

As an action, the wielder can summon Cerberus from the depths of the underworld. Cerberus appears in an unoccupied space within 30 feet and remains for 1 minute or until dismissed. It acts on the wielder's initiative and follows their commands.

Infernal Pact

While Cerberus is summoned, the wielder gains advantage on all Charisma (Persuasion) checks made against fiends. However, if the wielder commands Cerberus to attack, they must succeed on a DC 18 Wisdom saving throw or lose control of the creature, which will then attack the wielder.

Public creation

Worldbuilding Context

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