Artwork for Perfect Crystal of Madness

Item

Perfect Crystal of Madness

Created by JackCarrot

The Perfect Crystal of Madness is a captivating and enigmatic item of great power. Crafted by an unknown master, this crystal appears flawless, its facets refracting light in mesmerizing patterns. Yet, within its depths, a subtle distortion can be perceived, hinting at the strange forces that imbue it. Wielders of the Perfect Crystal of Madness find themselves drawn to its alluring beauty, unable to resist the temptation to gaze into its depths. As they do so, the crystal's influence begins to take hold, subtly altering their perceptions and thoughts. Visions of grandeur and power fill their minds, and a sense of invincibility takes root. However, this is merely the beginning of the crystal's true power. Over time, the wielder's grip on reality begins to slip, as the crystal's malevolent influence takes hold. Hallucinations and delusions become increasingly vivid, and the line between fantasy and reality blurs. The wielder may find themselves convinced of their own godlike abilities, or plagued by nightmarish visions that seem all too real. The Perfect Crystal of Madness is a double-edged sword, offering both immense power and the potential for devastating consequences. Those who dare to wield it must be prepared to confront the darkest corners of their own psyche, for the crystal will not relinquish its hold without a price.

Open in Summon Worlds

Details

Type
tool
Rarity
rare
Weight
1
Price
500

Effects

Mind's Eye

Once per day, the wielder can gaze into the crystal to gain advantage on one Intelligence, Wisdom, or Charisma saving throw for the next hour. However, after the effect ends, the wielder must succeed on a DC 15 Wisdom saving throw or suffer one level of madness.

Hallucinatory Vision

As an action, the wielder can activate the crystal to cast the spell 'Hallucinatory Terrain' (3rd-level) without expending a spell slot. This effect lasts for 10 minutes, but the wielder must make a DC 14 Intelligence saving throw at the end of the duration or become incapacitated for 1 minute, experiencing vivid hallucinations.

Illusory Power

While attuned to the crystal, the wielder can add a +1 bonus to their spell attack rolls and saving throw DCs for spells they cast. However, after using this ability for 3 consecutive rounds, the wielder must make a DC 13 Wisdom saving throw or become convinced they are invulnerable, leading to reckless behavior until the end of their next turn.

Magical effects

Mind's Eye

Once per day, the wielder can gaze into the crystal to gain advantage on one Intelligence, Wisdom, or Charisma saving throw for the next hour. However, after the effect ends, the wielder must succeed on a DC 15 Wisdom saving throw or suffer one level of madness.

Hallucinatory Vision

As an action, the wielder can activate the crystal to cast the spell 'Hallucinatory Terrain' (3rd-level) without expending a spell slot. This effect lasts for 10 minutes, but the wielder must make a DC 14 Intelligence saving throw at the end of the duration or become incapacitated for 1 minute, experiencing vivid hallucinations.

Illusory Power

While attuned to the crystal, the wielder can add a +1 bonus to their spell attack rolls and saving throw DCs for spells they cast. However, after using this ability for 3 consecutive rounds, the wielder must make a DC 13 Wisdom saving throw or become convinced they are invulnerable, leading to reckless behavior until the end of their next turn.