Artwork for The 7 Amulets Of Thutu Athutu

Item

The 7 Amulets Of Thutu Athutu

Created by JackCarrot

The 7 Amulets Of Thutu Athutu are a set of powerful artifacts that each possess a unique and terrifying magical ability. The Amulet of Horror is a twisted pendant that can strike fear into the hearts of any who behold it, causing them to cower in panic. The Amulet of Necromancy is a sinister brooch that allows the wearer to reanimate the dead, commanding legions of undead minions. The Amulet of Tears is a sorrowful jewel that can summon waves of anguish, reducing even the bravest of souls to a sobbing mess. The Amulet of Sound is a chilling charm that emits bone-rattling screeches, disorienting and deafening all who hear it. The Amulet of Fire is an scorching emblem that can unleash devastating bursts of flame, incinerating everything in its path. The Amulet of Dissolution is a corrosive pendant that can erode even the sturdiest of materials, turning the strongest defenses to dust. Finally, the Amulet of Spirits is a haunting medallion that allows the wearer to commune with and control restless ghosts and phantoms. Together, these 7 Amulets of Thutu Athutu form a truly formidable collection of dark and sinister magic.

Open in Summon Worlds

Details

Type
artifact
Rarity
legendary
Weight
1.5
Price
5000

Effects

Amulet of Dissolution

Once per long rest, the wearer can touch a non-magical object and dissolve it completely over the course of 1 minute. The object must be no larger than 10 cubic feet.

Amulet of Sound

Once per short rest, the wearer can emit a bone-rattling screech in a 60-foot radius. All creatures must succeed on a Constitution saving throw (DC 18) or be deafened for 1 minute and take 3d8 thunder damage.

Amulet of Tears

Once per day, the wearer can unleash a wave of sorrow in a 20-foot radius, forcing all creatures to make a Wisdom saving throw (DC 18) or take 4d6 psychic damage and become incapacitated until the end of their next turn.

Amulet of Horror

Once per day, the wearer can use this amulet to cast the spell 'Fear' (3rd-level), forcing creatures within a 30-foot cone to make a Wisdom saving throw (DC 18) or become frightened for 1 minute.

Amulet of Necromancy

Once per long rest, the wearer can reanimate up to 3 corpses as undead minions for 24 hours. The minions act on the wearer's initiative and follow simple commands.

Amulet of Spirits

Once per day, the wearer can commune with spirits, allowing them to ask up to 3 questions. The spirits provide answers based on their knowledge, which may be cryptic or vague.

Amulet of Fire

Once per day, the wearer can cast 'Fireball' (3rd-level) centered on a point within 150 feet, dealing 8d6 fire damage (Dexterity saving throw DC 18 for half damage).

Magical effects

Amulet of Dissolution

Once per long rest, the wearer can touch a non-magical object and dissolve it completely over the course of 1 minute. The object must be no larger than 10 cubic feet.

Amulet of Sound

Once per short rest, the wearer can emit a bone-rattling screech in a 60-foot radius. All creatures must succeed on a Constitution saving throw (DC 18) or be deafened for 1 minute and take 3d8 thunder damage.

Amulet of Tears

Once per day, the wearer can unleash a wave of sorrow in a 20-foot radius, forcing all creatures to make a Wisdom saving throw (DC 18) or take 4d6 psychic damage and become incapacitated until the end of their next turn.

Amulet of Horror

Once per day, the wearer can use this amulet to cast the spell 'Fear' (3rd-level), forcing creatures within a 30-foot cone to make a Wisdom saving throw (DC 18) or become frightened for 1 minute.

Amulet of Necromancy

Once per long rest, the wearer can reanimate up to 3 corpses as undead minions for 24 hours. The minions act on the wearer's initiative and follow simple commands.

Amulet of Spirits

Once per day, the wearer can commune with spirits, allowing them to ask up to 3 questions. The spirits provide answers based on their knowledge, which may be cryptic or vague.

Amulet of Fire

Once per day, the wearer can cast 'Fireball' (3rd-level) centered on a point within 150 feet, dealing 8d6 fire damage (Dexterity saving throw DC 18 for half damage).