Artwork for The Baatorian Articles

Item

The Baatorian Articles

Created by JackCarrot

The Baatorian Articles is a provocative series of articles bound in black leather with gold fittings. This dangerous collection is designed to challenge the mind and expand the consciousness of those who dare to read it. The pages within contain esoteric knowledge and philosophies that delve into the deepest mysteries of the multiverse. Each article is meticulously crafted, weaving together arcane concepts and radical ideologies that push the boundaries of conventional thought. The language used is both captivating and unsettling, inviting the reader to question the very foundations of their beliefs and understanding. As one delves deeper into the Baatorian Articles, the boundaries between reality and the metaphysical begin to blur. The text seems to shift and transform, revealing hidden meanings and cryptic symbols that allude to greater cosmic truths. Those who become enthralled by this collection may find themselves drawn into a world of intellectual and spiritual exploration, but the risk of mental and even physical harm is ever-present. The Baatorian Articles is a powerful and potentially dangerous artifact, one that should be approached with the utmost caution and respect. For those brave enough to uncover its secrets, the rewards may be enlightenment, but the price could be their very sanity.

Open in Summon Worlds

Details

Type
consumable
Rarity
very rare
Weight
1.5
Price
500

Effects

Esoteric Insight

Once per day, the reader can choose to gain a glimpse into the multiverse. They can cast the spell 'Divination' without expending a spell slot, but must succeed on a DC 18 Intelligence saving throw or suffer 1d10 psychic damage.

Reality Distortion

Once per long rest, the reader can manipulate reality for 10 minutes, granting themselves a +2 bonus to all saving throws. However, at the end of the duration, they must make a DC 16 Wisdom saving throw or suffer a short-term madness effect.

Mind Expansion

Upon reading an article, the user can roll 1d6. On a roll of 4-6, they gain advantage on Intelligence checks for the next hour. On a roll of 1-3, they must succeed on a DC 15 Wisdom saving throw or take 2d6 psychic damage and be incapacitated for 1 round.

Magical effects

Esoteric Insight

Once per day, the reader can choose to gain a glimpse into the multiverse. They can cast the spell 'Divination' without expending a spell slot, but must succeed on a DC 18 Intelligence saving throw or suffer 1d10 psychic damage.

Reality Distortion

Once per long rest, the reader can manipulate reality for 10 minutes, granting themselves a +2 bonus to all saving throws. However, at the end of the duration, they must make a DC 16 Wisdom saving throw or suffer a short-term madness effect.

Mind Expansion

Upon reading an article, the user can roll 1d6. On a roll of 4-6, they gain advantage on Intelligence checks for the next hour. On a roll of 1-3, they must succeed on a DC 15 Wisdom saving throw or take 2d6 psychic damage and be incapacitated for 1 round.