
Location
Bay Of Giants Hospital
Situated within the sprawling Bay of Giants—a once-thriving metropolis now reduced to a shadowed remnant on Kirovzek's outer reaches—stands the Bay Of Giants Hospital, a structure that has witnessed more tragedy than healing. Constructed merely a century ago, the facility represented the pinnacle of Kirovan medical advancement at the time of its opening, serving as both a civilian healthcare center and, during the devastating civil conflict, a critical military installation where countless soldiers were treated for their wounds. The hospital's operational history came to an abrupt end following a mostly redacted catastrophe known as the 'kosava affliction' a fell wind that swept through the city, forcing the majority of Bay of Giants' population to flee and leaving much of the region abandoned and desolate. Today, the hospital remains under constant surveillance by a dedicated security force, one of the few staffed institutions in the entire city, though their primary concern has shifted from medical oversight to something far more unsettling. The guards who patrol its corridors maintain a series of peculiar protocols born from their experiences within the building's walls—they forbid entry into hallways where motion-sensor lights have already illuminated, and they refuse to cross thresholds of rooms whose doors have swung open of their own accord. Whispers among the security personnel speak of inexplicable phenomena occurring throughout the hospital's wings, with many attributing these disturbances to forces beyond rational explanation. The deteriorating structure now stands as a haunting monument to the city's lost prosperity, its empty wards and silent operating theaters serving as a grim reminder of the cataclysm that transformed Bay of Giants from a beacon of civilization into a place of mystery and dread.
Open in Summon WorldsLandmarks
The Observation Deck of Ward Seven
A circular chamber on the hospital's uppermost floor, featuring a domed glass ceiling now cracked and clouded with age. The room contains a central control console with dozens of switches and dials, all frozen in various positions. Around the perimeter stand seven tall observation windows, each facing a different section of the abandoned city below. Adventurers report that the windows occasionally frost over in specific patterns that seem to correspond with movements in the corridors below, and the console's needles twitch of their own accord. The security guards refuse to enter this room, claiming that the last person who did emerged unable to speak, their eyes reflecting light like an animal's. Scattered medical charts on the floor contain notes in handwriting that becomes increasingly erratic, ending with sketches of geometric patterns that hurt to look at directly.
The Surgical Theater of the Deep
A circular operating chamber located in the hospital's basement level, featuring a domed ceiling with long-extinguished surgical lights arranged in a spiral pattern. The room is dominated by a central operating table surrounded by rusted surgical instruments still laid out in precise rows, as if abandoned mid-procedure. The walls are lined with observation windows, many of which are cracked or fogged with an inexplicable residue. Adventurers report that entering this chamber causes the overhead lights to flicker in sequence, and the temperature drops significantly near the operating table. Security guards strictly forbid entry if any of the observation window shutters have already opened, claiming that something 'observes back' from within the walls.
World connections