
Spell
Duplicate Offense
When you cast this spell, the target becomes infused with a supernatural momentum that manifests in their next attack. As they strike, reality seems to fracture momentarily, allowing their assault to occur twice in rapid succession. For each strike that finds its mark, they roll damage normally, compounding the potential devastation of their assault. Furthermore, both attack rolls are made with advantage, as if fate itself conspires to guide their weapons true. The magical energy courses through their limbs, steadying their aim and lending preternatural accuracy to their movements. This enchantment persists until the target makes their next attack, at which point the spell's power dissipates completely. A creature can benefit from this spell only once per day, as the magical strain prevents immediate reuse.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 7 labeled detail fields; 2 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Spell
- Shared by
- Nagarn
- Connected worlds
- 0
- Detail fields
- 7
- Profile sections
- 2
- Artwork images
- 1
Details
- School
- Enchantment
- Level
- 1
- Duration
- Until the target makes their next attack
- Range
- 30 feet
- Area of effect
- None
- Ritual
- No
- Concentration
- No
Components
Verbal
Incantation to invoke the spell's power
Somatic
A swift gesture to channel the energy
Material
None
Effects
Effects
The target rolls to hit twice for their next attack, rolling damage for each successful hit. Both attack rolls are made with advantage. The spell can only be used once per day by a creature.
Public creation
Worldbuilding Context
Duplicate Offense is a public spell profile shared by Nagarnthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
Explore the profile as a standalone creative reference, then open Summon Worlds when you want to connect your own characters, locations, art, and lore inside a living World.
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Develop the ideas around Duplicate Offense
Use Duplicate Offense as a magic reference when defining effects, limits, costs, visual language, history, and consequences within a consistent setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.