
Spell
Glitch
Glitch is a devastating spell favored by rogue mages and technological saboteurs who operate in the shadows of industrialized realms. When cast upon a single mechanical or electrical device, the spell corrupts its inner workings, forcing it to cease all function instantly. The caster may also unleash an expanded version of this enchantment, creating a wave of magical interference that disables every machine and electrical contraption within a specified radius. This spell proves invaluable during covert operations and acts of industrial espionage, allowing skilled practitioners to cripple enemy defenses without direct combat. The effects are typically temporary, though the duration depends on the caster's skill and the complexity of the targeted machinery. In warfare, particularly among steampunk factions and mechanized forces, Glitch serves as a tactical weapon capable of turning the tide of battle by rendering enemy war machines inert. Those who master this spell gain a significant advantage in any conflict involving advanced technology or magical apparatus.
Open in Summon WorldsDetails
- School
- Transmutation
- Level
- 3
- Duration
- 1 minute
- Range
- 30 feet
- Area of effect
- sphere(radius: 15)
- Ritual
- No
- Concentration
- No
Components
Verbal
Incantation to disrupt the flow of magic and technology.
Somatic
A sweeping gesture mimicking the act of severing connections.
Material
A small piece of copper wire.
Effects
Effects
When cast on a single mechanical or electrical device, it shuts down instantly. Alternatively, the caster can create a sphere with a radius of 15 feet, disabling all machines and electrical devices within that area for 1 minute.