Artwork for Inexorable Dread

Spell

Inexorable Dread

Created by Juxt_attack_ack

This insidious spell weaves nightmarish visions directly into the minds of its victims, manifesting as deeply personal fears tailored to exploit each target's unique vulnerabilities—whether visions of betrayal by trusted allies, infernal horrors breaching reality, or an agonizing sensation of unseen creatures crawling beneath their skin. Those afflicted descend into paranoia and irrational terror, becoming erratic and volatile as their grip on reason deteriorates under the weight of their own manufactured nightmares. The spell's effects ripple outward to nearby creatures, spreading psychological contagion that destabilizes entire groups through shared dread and mutual suspicion. Originally devised as a cruel jest among practitioners of the arcane arts, its use fell into disrepute after catastrophic incidents claimed numerous lives, leading to its adoption by those without moral restraint—assassins, saboteurs, and servants of darkness who wield fear as a weapon without hesitation. A critical danger lies in the spell's volatility: a caster's failure to maintain control can trigger a devastating recursive loop that fractures the minds of all involved, with the caster

Open in Summon Worlds

Details

School
Enchantment
Level
3
Duration
1 minute
Range
60 feet
Area of effect
sphere(radius: 20)
Ritual
No
Concentration
Yes

Components

Verbal

A haunting whisper of dread

Somatic

A sweeping gesture of the hand

Material

A small piece of black velvet

Effects

Effects

Choose up to three targets within range. Each target must succeed on a Wisdom saving throw or become frightened for the duration. While frightened in this way, a target takes 3d6 psychic damage at the start of each of its turns. If a target succeeds on the saving throw, it takes half damage and is immune to this spell for 24 hours. Additionally, all creatures within 20 feet of a frightened target must make a Wisdom saving throw or become frightened until the end of their next turn. If the caster fails the spell, all affected creatures, including the caster, must make a Wisdom saving throw or suffer the same effects.