Artwork for Perfect Equivalent Duality

Spell

Perfect Equivalent Duality

Created by Mizael

This potent spell can be invoked only once per battle, requiring the caster to make direct physical contact with a hostile creature. The fundamental nature of this enchantment prevents its use on willing allies, as the duality inherent to its magic demands opposition between caster and target. Upon activation, the caster designates a number of hit points to be either restored or inflicted, with this exact amount affecting both themselves and the touched enemy simultaneously. A caster might choose to restore health to both parties, prolonging the conflict and allowing the battle to continue, or alternatively inflict damage that wounds them both equally. The spell's versatility makes it a double-edged blade—it can decisively end a confrontation in a single action or serve as a desperate gambit to sustain both combatants. Strategic consideration is paramount, as the caster must weigh the consequences of harming themselves alongside their opponent. Once used, the spell's power becomes dormant until the current battle concludes and a new conflict begins.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes a creator-written description; 7 labeled detail fields; 2 structured sections; 1 artwork image supplied by the creator.

Creation type
Spell
Shared by
Mizael
Connected worlds
1
Detail fields
7
Profile sections
2
Artwork images
1

Details

School
Transmutation
Level
1
Duration
Instantaneous
Range
Touch
Area of effect
None
Ritual
No
Concentration
No

Components

Verbal

None

Somatic

Touch

Material

None

Effects

Effects

The caster can choose a number of hit points (up to 10) to either heal or damage both themselves and the touched enemy simultaneously. This spell can be used once per battle.

Public creation

Worldbuilding Context

Perfect Equivalent Duality is a public spell profile shared by Mizaelthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to Tempest, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

Appears in

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