
Spell
Time For Change
This powerful transmutation spell allows you to fundamentally reshape aspects of yourself or another creature, manifesting meaningful transformation through sheer force of will and magic. When you cast this spell, you identify a specific change you wish to bring about—whether altering a personality trait, breaking a harmful habit, shifting an alignment, or modifying a physical characteristic. The magical effect takes hold immediately, and the subject experiences the change as profoundly real for the spell's duration, with all mechanical and narrative consequences applying as if the transformation were permanent. However, if you desire to make this change lasting beyond the spell's expiration, you may anchor it to reality by permanently sacrificing a portion of your own vital essence, diminishing one or more of your ability scores by 1 to 4 points depending on the magnitude and complexity of the alteration. The Dungeon Master determines the exact cost based on how significant the change is to the subject's nature and capabilities. This spell serves as a tool for redemption, self-improvement, or dramatic intervention, though the permanent sacrifice required means most casters reserve it for changes of extraordinary importance. Once ability scores are sacrificed to cement a transformation, they are lost immediately. Permanent effects can only be made on a willing target. This spell has also been a favourite of tricksters and magical jesters - it's potential for comic effects is limitless. Once a change is made there is potential for unintended consequences. Be warned.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 7 labeled detail fields; 2 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Spell
- Shared by
- JackCarrot
- Connected worlds
- 0
- Detail fields
- 7
- Profile sections
- 2
- Artwork images
- 1
Details
- School
- Transmutation
- Level
- 5
- Duration
- 1 hour
- Range
- 30 feet
- Area of effect
- single creature
- Ritual
- No
- Concentration
- No
Components
Verbal
The caster must articulate their intent clearly.
Somatic
The caster must perform a series of intricate gestures.
Material
None
Effects
Effects
The caster can alter a specific aspect of themselves or another creature, such as a personality trait or physical characteristic, for the duration of the spell. The change feels real and has mechanical consequences. To make the change permanent, the caster must sacrifice 1 to 4 attribute points, as determined by the DM based on the significance of the change. Unwilling targets get a Saving Throw.
Public creation
Worldbuilding Context
Time For Change is a public spell profile shared by JackCarrotthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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