Artwork for Twisted Tempo

Spell

Twisted Tempo

Created by Mataali

A haunting auditory enchantment that transforms melodic vibrations into a weapon of cognitive disruption, Twisted Tempo allows skilled performers to weaponize their musical talents through the infusion of arcane energy. By channeling magical force through their instrument, a bard produces otherworldly harmonies that disorient and destabilize the minds of those who hear them. The potency of this insidious spell scales with both the caster's magical reserves and their musical proficiency—a crude melody may induce dizziness and sensory distortion, while a masterfully composed passage can conjure vivid hallucinations or render victims unable to command their own bodies. The unpredictable nature of the spell's effects makes it as devastating as any warrior's blade, transforming a simple instrument into an instrument of psychological warfare. Consequently, bards have earned fearsome reputations on battlefield and street alike, and many would-be criminals reconsider their ambitions when facing an opponent openly displaying their enchanted instrument. This spell exemplifies how the marriage of artistry and magic can prove equally lethal as traditional combat prowess.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 7 labeled detail fields; 2 structured sections; 1 artwork image supplied by the creator.

Creation type
Spell
Shared by
Mataali
Connected worlds
0
Detail fields
7
Profile sections
2
Artwork images
1

Details

School
Enchantment
Level
2
Duration
1 minute
Range
60 feet
Area of effect
sphere(radius: 15)
Ritual
No
Concentration
Yes

Components

Verbal

A haunting melody

Somatic

Intricate gestures with the instrument

Material

None

Effects

Effects

Choose a target within range. The target must make a Wisdom saving throw. On a failed save, the target experiences confusion, suffering disadvantage on attack rolls and ability checks for the duration. If the bard expends additional magical energy (up to 3 spell slots), the effects can escalate: using a 2nd-level slot causes vertigo (disadvantage on Dexterity saving throws), and a 3rd-level slot can induce hallucinations (the target perceives illusory threats, taking 1d6 psychic damage at the start of each of its turns).

Public creation

Worldbuilding Context

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