Arknights
Browse the public weapons that belong to this world. Select a card to read more.

Creeping Hunger is a sentient, parasitic artifact that takes the form of a dark, ebony glove. When worn, it grants the wielder access to the extraordinary abilities of those it has consumed. By slaying and absorbing the essence of a target, Creeping Hunger can temporarily or permanently harness their powers, allowing the wearer to adapt and overcome diverse challenges. However, the glove is a willful and ravenous entity, constantly urging its user to feed its insatiable hunger through acts of violence and destruction. Prolonged use increases the risk of the wielder losing control, as Creeping Hunger's malevolent influence can distort their judgment and morality. The artifact prioritizes its own survival, power acquisition, and the need for continuous feeding, transforming the user into a formidable yet unpredictable combat asset. Wielding Creeping Hunger is a double-edged sword, granting immense versatility and strength, but at the cost of resisting its corrupting influence. Only the most disciplined and strong-willed individuals can hope to control this dangerous relic without succumbing to its insidious nature.
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The Death Knell is a high-tier sealed revolver, designed as an anti-Beyonder execution weapon. This artifact channels spiritual and metaphysical energies, dealing devastating damage to the target's soul, astral projection, and higher metaphysical bodies. The weapon partially bypasses physical armor and mystical defenses, directly affecting the target's spirituality. It can suppress regeneration, resurrection, possession, parasitism, and immortality-based abilities, and may even interrupt or permanently disable revival mechanisms on a successful hit. The Death Knell is especially effective against undead, spirit-based entities, and high-sequence Beyonders. Its primary combat roles include precision execution, finishing strikes, and the assassination or suppression of unkillable targets. However, the weapon has limited ammunition and a high metaphysical and spiritual cost per shot, making it unsuitable for sustained firefights or area control. Its effectiveness is highly dependent on accuracy, timing, and the target's current state, with optimal usage conditions involving a weakened, distracted, restrained, or spiritually unstable target.
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