Battlefront Sol
Browse the public weapons that belong to this world. Select a card to read more.

The Eltherine Plasma Rifle is a formidable weapon of alien origin, radiating an otherworldly power. Its sleek, green metallic frame is adorned with bulbous protrusions, lending it an unsettling, biomechanical appearance. A glowing, crystal-like structure rests upon the trigger, pulsing with a mesmerizing energy. When wielded, the Eltherine unleashes devastating blasts of searing plasma, capable of piercing even the sturdiest of armors. These projectiles inflict an initial burst of 3-12 points of damage, followed by a lingering 2-8 points of damage for the next two turns as the plasma continues to sear through flesh and metal. The weapon's accuracy is unparalleled, guided by an unknown alien technology that seems to anticipate the movements of its targets. Its power is both awe-inspiring and terrifying, a testament to the advanced sciences of its extraterrestrial creators. Shrouded in mystery, the Eltherine Plasma Rifle is a relic of a bygone age, a glimpse into the technological marvels of a civilization beyond our comprehension. Its mere presence radiates a sense of foreboding, a reminder of the vast and unknowable wonders that exist in the cosmos.
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This extraordinary weapon represents a masterwork fusion of arcane engineering and modern metallurgy, its frame constructed from reinforced steel interwoven with lightweight titanium plating. The grip contains a specially designed crystalline battery that stores and channels raw electrical energy, humming with barely contained power when activated. Upon firing, the weapon discharges a concentrated bolt of superheated plasma wreathed in crackling electricity, creating a devastating projectile that leaves a trail of ionized air in its wake. The electrified bolt travels with remarkable speed and accuracy, capable of striking targets up to one hundred feet away with precision. Each shot releases a thunderous crack accompanied by a brilliant flash of light, making stealth impossible but morale-breaking for enemies. The weapon requires time to recharge between shots, as the battery must rebuild its arcane reserves. Those who wield the Arcbolt Pistol command a weapon that bridges the gap between technological innovation and battle prowess. Previously created by HerrigTech for the soldiers of the United Earth Defense, this modern pistol has become more common on the streets.
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This cutting-edge weapon represents the pinnacle of military engineering, originally developed by HerrigTech's advanced weapons division(some people saying that they stole the technology from an alien race) for elite mercenary units before spreading throughout global and extraplanetary military forces. The rifle's frame is constructed from reinforced titanium alloys, designed to withstand extreme conditions while remaining lightweight and ergonomic. A luminescent plasma cartridge is housed within the weapon's stock, providing the energy necessary to generate devastating bolts of superheated ionized matter. Upon firing, the rifle's muzzle accelerates these plasma projectiles with incredible velocity, capable of penetrating both advanced armor plating and biological matter with equal efficiency. The weapon has an effective range of 150 feet and delivers devastating impact, dealing 3d10 damage plus an additional 10 fire damage with each successful strike. After 25 consecutive uses, the rifle requires a cooldown period of 5 rounds to allow its power systems to stabilize before it can be fired again.
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This exotic firearm bears the unmistakable craftsmanship of an advanced alien civilization, its sleek frame forged from an otherworldly metal alloy and reinforced with durable polymeric components. The weapon features an oversized grip and trigger mechanism designed for larger hands, while its distinctive cone-shaped barrel serves as a resonance chamber for its devastating effect. Upon discharge, the pistol emits a subsonic pulse that resonates through the neural pathways of organic beings, inducing overwhelming sensory disruption that manifests as acute pain lasting several minutes. The weapon proves utterly ineffective against constructs of pure mechanical origin, as their lack of biological nervous systems renders them immune to the sonic assault. Favored throughout the criminal underworld and among desperate mercenaries operating beyond the boundaries of civilized space, this weapon has become synonymous with those willing to operate beyond the reach of law and order. The Xinxen Stun Pistol represents a dangerous convergence of advanced technology and ruthless pragmatism, making it a prized possession among those who deal in shadows and subterfuge.
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This sleek titanium steel polearm extends roughly three feet in length, culminating in a crackling electrode tip that hums with barely contained energy. When activated, the weapon releases devastating electrical discharges capable of incapacitating organic creatures with searing pain and muscular paralysis. Against mechanical opponents, the surge temporarily overloads their systems, rendering them sluggish and unreliable for several moments. Due to its devastating effectiveness and relative affordability, the Electrostun Lance has become the standard-issue weapon for peacekeeping forces across numerous star systems. However, its terrible potential for abuse has made it infamous in the hands of ruthless mercenaries and tyrannical warlords who employ it as an instrument of torture. The weapon's distinctive electrical crackling has become a feared sound throughout countless worlds. Those who have survived its strike speak of the overwhelming agony and lingering numbness that persists long after the initial shock.
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This legendary weapon manifests as an ornate cannon of human/alien design, its barrel inscribed with six glowing runes from the six space species that built it. When activated, it creates eight luminous projectiles wreathed in golden solar plasma. The cannon draws power from an ancient engine design that channels both the raw energy of the sun and the unstable essence of nuclear forces, allowing it to fire with devastating precision. A central control processor guides each projectile to strike with unerring accuracy against distant targets up to 500 thousand kilometers away. The weapon deals both plasma and force damage, capable of piercing through most magshields and the toughest ship armor. The Solar Pulse Armament requires a skilled gunner and can be fired once every ten minutes without penalty. Between volleys, the weapon recharges by absorbing ambient fusion energy and sunlight, making it formidable in prolonged battles. Still, the weapon needs a cooldown period of several hours after 1 hour of continuous use. Up to four of these cannons can be fitted onto a spaceship. Six have been placed upon the UED-SS January.
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This imposing futuristic rifle bears an otherworldly design with its distinctive cone-shaped muzzle and sleek alien construction. The weapon's firing mechanism consists of a large crimson button positioned where a traditional trigger would be found, while its compact stock allows for swift handling despite its considerable size. When activated, the Sonic Cannon unleashes a devastating wave of supersonic sound that extends outward in a 120-foot long and 40-foot wide cone, capable of rupturing the eardrums of those caught within its blast radius. Creatures struck by this sonic assault risk being rendered unconscious from the sheer force of the sound, while mechanical constructs and automatons suffer complete system failure upon exposure. The weapon is attuned exclusively to its wielder's unique DNA signature, preventing unauthorized use and ensuring only the rightful bearer can fire it without consequence, though the DNA signature can be recalibrated. Discovery of this artifact occurred several years ago on an abandoned extraplanar world alongside several other dormant alien armaments. Among its recovered counterparts, the Sonic Cannon remains the only fully operational specimen, with scholarly researchers continuing to study the advanced construction methods of its mysterious creators. Possession of this weapon marks one as a formidable combatant capable of controlling entire battlefields through sound alone.
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These palm-sized spherical weapons are forged from dark black metal that radiates residual heat to the touch. The activation mechanism is elegantly simple: twisting the top of the grenade reveals a bright red button beneath. Once pressed, an internal alchemical reaction begins its inexorable countdown, giving the wielder precisely ten seconds before detonation. When the grenade explodes, it unleashes a violent eruption of searing flames and concussive force in all directions. Any creature caught within forty feet of the blast must make a Dexterity saving throw or take 4d8 points of fire and force damage combined. Those who succeed on their save take half damage instead. The grenades are remarkably stable and will not detonate from impact, only from deliberate activation of the red button. Multiple grenades can be thrown in succession, making them valuable tools for tactical combat situations. Herrigtech craftsmanship is evident in every detail, from the precise engineering of the trigger mechanism to the perfect spherical weight distribution.
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This sleek titanium rod, wrapped in midnight-black grip material, crackles with barely contained energy. The weapon measures exactly six inches in length, making it easily concealable yet devastatingly effective in combat. When activated, the tapered end releases a brilliant arc of electrical force that can incapacitate foes without causing permanent harm. The energy infused within the metal allows the wielder to channel raw electricity requiring only a touch or strike to deliver its payload. Multiple charges can be stored within the weapon's core, though each discharge temporarily dims its luminescence as power is expended. The black plastic coating serves both as insulation and as a conduit for the electrical current, preventing accidental discharge and protecting the wielder's hands. Creatures struck by this weapon must succeed on a Constitution saving throw or be stunned until the end of their next turn. The stunstick regains 1d4 charges each dawn, making it a reliable tool for those who prefer subduing enemies instead of slaying them. Its compact size and non-lethal nature make it favored among those who walk the line between law and necessity. Andrew discovered one of these weapons in his searches and improved its output.
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