
Character
Ainz Ooal Gown
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 14 labeled detail fields; 9 structured sections; 4 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- Bobbyx
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 9
- Artwork images
- 4
Details
- Type
- Undead
- Class
- Wizard
- Gender
- male
- Alignment
- Lawful Evil
- Faction
- Undead
- Size
- Large
- Armor class
- 20
- Hit points
- 300
- Speed
- 30
- Challenge
- 20
- Experience
- 150000
- Languages
- Common, Infernal, Draconic, Telepathy 120 ft.
- Senses
- Darkvision 120 ft., Truesight 60 ft., Passive Perception 20
- Skills
- Arcana, History, Persuasion, Intimidation
Biography
Momonga was a forgotten man in a forgotten world—a middle-aged Japanese office worker whose existence had become so thoroughly erased by the grinding machinery of corporate life that he barely remembered what sunlight felt like on his skin. By night, he retreated into YGGDRASIL, a virtual realm where he could construct something meaningful: the guild Ainz Ooal Gown, named after a concept of nobility that had never existed in his real life. He crafted the guild's tomb with meticulous care, populating it with NPCs designed by his departed guildmates—each one a digital monument to friendships that had slowly faded as life pulled them in different directions. When the servers were set to shut down forever, Momonga logged in one final time to say goodbye to the world he had built, never expecting that goodbye to become a doorway instead of an ending. The moment the countdown reached zero, reality fractured, and the Great Tomb of Nazarick materialized in an entirely different world, its digital inhabitants suddenly breathing with impossible life, their loyalty to him becoming an overwhelming, tangible force that crushed his loneliness even as it terrified him. The man called Momonga died in that instant of transformation, and Ainz Ooal Gown rose in his place—a skeletal archlich whose hollow bones now burned with genuine power, whose suppressed emotions allowed him to think with crystalline clarity even as his human heart screamed with doubt. He wears his black academic robes like armor against a world that sees him as an absolute ruler, a supreme being of incomprehensible wisdom, when in truth he is still improvising, still grasping at shadows, still searching for some trace of his lost friends among the NPCs who worship him without question. Yet this performance has become his purpose; he rules Nazarick with calculated ruthlessness because the alternative—admitting his uncertainty—would shatter the faith of those who depend on him, and he has learned that protecting what
Attributes
Strength
14, modifier 2
Dexterity
16, modifier 3
Constitution
20, modifier 5
Intelligence
30, modifier 10
Wisdom
18, modifier 4
Charisma
25, modifier 7
Actions
Life Drain
Melee Spell Attack: +18 to hit, reach 10 ft., one target. Hit: 45 (10d8) necrotic damage, and Ainz regains hit points equal to half the damage dealt.
Arcane Explosion
Ainz releases a wave of arcane energy in a 30 ft. radius. Each creature must make a DC 18 Dexterity saving throw, taking 70 (20d6) force damage on a failed save, or half as much on a success.
Summon Undead
Ainz summons 2d4 skeletons or zombies. They act on his initiative and follow his commands until destroyed.
Abilities
Undead Fortitude
If damage reduces Ainz to 0 HP, he makes a Con save (DC 10 + damage taken). On success, he drops to 1 HP instead.
Aura of Fear
Creatures within 30 feet must succeed on a DC 20 Wisdom saving throw or be frightened for 1 minute.
Master of Magic
Ainz can cast spells without material components, and his spell save DC is 18.
Regal Presence
All allies within 30 feet gain advantage on saving throws against being frightened.
Saving throws
strength
10
dexterity
11
constitution
12
intelligence
18
wisdom
11
charisma
15
Legendary actions
Spellcasting
Ainz can cast one spell of 5th level or lower as a legendary action.
Aura of Despair
All enemies within 30 ft. must succeed on a DC 20 Wisdom saving throw or take 22 (4d10) psychic damage and be frightened until the end of their next turn.
Overwhelming Presence
Ainz can force one creature he can see within 60 ft. to make a DC 20 Charisma saving throw. On a failure, the creature is paralyzed until the end of its next turn.
Damage resistances
Necrotic
Poison
Damage immunities
Psychic
Radiant
Condition immunities
Charmed
Frightened
Paralyzed
Poisoned
Gallery



Public creation
Worldbuilding Context
Ainz Ooal Gown is a public character profile shared by Bobbyxthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Yggdrasil, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
Continue building
Develop the ideas around Ainz Ooal Gown
Use Ainz Ooal Gown as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.