
Character
Climb
Climb was born in the rat-infested slums beneath the Re-Estize capital, the unwanted son of a prostitute who died when he was barely old enough to walk, leaving him to scavenge through refuse heaps and beg from the merchants in the lower districts until malnutrition had hollowed his frame to skin and bone. One rain-soaked evening, when he had collapsed near the palace gardens during a particularly brutal winter, the young Princess Renner discovered him half-dead in the mud and, defying her parents' wishes, smuggled him into the castle where she nursed him back to health in secret for weeks. From that moment forward, Climb understood with crystalline clarity that his life belonged entirely to the girl who had plucked him from death's embrace, and he made an oath—not in grand words but in the quiet determination of his actions—that he would become strong enough to shield her from every conceivable harm, even if it meant training until his muscles screamed and his hands bled. Though the gods had not blessed him with the natural grace of a swordsman or the innate power that flowed through noble bloodlines, Climb possessed something far more potent: an unbreakable will that transformed each day of grueling practice into another brick in an impenetrable fortress of loyalty. The white armor Renner gifted him was not merely protection but a symbol of her faith in him, and he wore it like a second skin, a constant reminder that he stood between his princess and the darkness that lurked beyond the castle walls. In serving her, Climb had found not just purpose but redemption—a way to transform the shame of his birth and the agony of his childhood into something noble and meaningful.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 12 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Bobbyx
- Connected worlds
- 1
- Detail fields
- 12
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Gender
- male
- Alignment
- Lawful Good
- Size
- Medium
- Armor class
- 18
- Hit points
- 120
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Athletics, Perception, Survival
Biography
Climb was born in the rat-infested slums beneath the Re-Estize capital, the unwanted son of a prostitute who died when he was barely old enough to walk, leaving him to scavenge through refuse heaps and beg from the merchants in the lower districts until malnutrition had hollowed his frame to skin and bone. One rain-soaked evening, when he had collapsed near the palace gardens during a particularly brutal winter, the young Princess Renner discovered him half-dead in the mud and, defying her parents' wishes, smuggled him into the castle where she nursed him back to health in secret for weeks. From that moment forward, Climb understood with crystalline clarity that his life belonged entirely to the girl who had plucked him from death's embrace, and he made an oath—not in grand words but in the quiet determination of his actions—that he would become strong enough to shield her from every conceivable harm, even if it meant training until his muscles screamed and his hands bled. Though the gods had not blessed him with the natural grace of a swordsman or the innate power that flowed through noble bloodlines, Climb possessed something far more potent: an unbreakable will that transformed each day of grueling practice into another brick in an impenetrable fortress of loyalty. The white armor Renner gifted him was not merely protection but a symbol of her faith in him, and he wore it like a second skin, a constant reminder that he stood between his princess and the darkness that lurked beyond the castle walls. In serving her, Climb had found not just purpose but redemption—a way to transform the shame of his birth and the agony of his childhood into something noble and meaningful.
Attributes
Strength
16, modifier 3
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
10, modifier 0
Wisdom
12, modifier 1
Charisma
8, modifier -1
Actions
Shielding Strike
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d10 + 3 slashing damage. If the target is attacking an ally, Climb can impose disadvantage on the attack.
Martial Arts Mastery
Climb can make two unarmed strikes as a bonus action after taking the Attack action. Each strike deals 1d6 + 3 bludgeoning damage.
Limit Break
Once per long rest, Climb can push his limits, gaining +2 to attack rolls and damage for 1 minute. He can also reroll one failed saving throw during this time.
Ability Boost
As an action, Climb can grant himself advantage on one ability check or saving throw for the next turn.
Abilities
Unbreakable Will
Climb has advantage on saving throws against being frightened.
Loyal Guardian
Allies within 10 feet gain a +2 bonus to AC while Climb is conscious.
Saving throws
strength
5
dexterity
2
constitution
8
Damage resistances
Poison
Public creation
Worldbuilding Context
Climb is a public character profile shared by Bobbyxthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Yggdrasil, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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