Artwork for Garm, The Frozen Tempest

Character

Garm, The Frozen Tempest

Created by R_Nixon

Garm, The Frozen Tempest, was an ancient primordial entity that had roamed the frozen tundras of Kalgard since the dawn of time. Born from the very essence of winter itself, Garm was a harbinger of destruction, unleashing relentless blizzards, icy winds, and unyielding frost upon the land. The mere mention of his name was enough to strike fear into the hearts of the hardy northmen, for Garm's arrival signaled the end of the warm seasons and the beginning of a merciless, unforgiving winter. As the pantheon of new gods rose to power, they recognized the threat Garm posed and sought to banish the primordial spirit, leading to his eventual downfall. Yet, even now, in the fading memories of the few remaining shamans, the legend of Garm, The Frozen Tempest, still lingers, a cautionary tale of the devastating power of the primal forces that once ruled the frozen realms.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
R_Nixon
Connected worlds
1
Detail fields
11
Profile sections
6
Artwork images
1

Details

Type
Demon
Alignment
Chaotic Evil
Size
Large
Armor class
18
Hit points
300
Speed
30
Challenge
25
Experience
15000
Languages
Common, Celestial, Primordial
Senses
Darkvision 120 ft., Truesight 60 ft., Passive Perception 15
Skills
Intimidation, Arcana, Survival

Biography

Garm, The Frozen Tempest, was an ancient primordial entity that had roamed the frozen tundras of Kalgard since the dawn of time. Born from the very essence of winter itself, Garm was a harbinger of destruction, unleashing relentless blizzards, icy winds, and unyielding frost upon the land. The mere mention of his name was enough to strike fear into the hearts of the hardy northmen, for Garm's arrival signaled the end of the warm seasons and the beginning of a merciless, unforgiving winter. As the pantheon of new gods rose to power, they recognized the threat Garm posed and sought to banish the primordial spirit, leading to his eventual downfall. Yet, even now, in the fading memories of the few remaining shamans, the legend of Garm, The Frozen Tempest, still lingers, a cautionary tale of the devastating power of the primal forces that once ruled the frozen realms.

Attributes

Strength

20, modifier 5

Dexterity

14, modifier 2

Constitution

24, modifier 7

Intelligence

18, modifier 4

Wisdom

16, modifier 3

Charisma

22, modifier 6

Actions

Blizzard's Fury

Garm unleashes a blizzard in a 60 ft. radius. Each creature must make a DC 20 Dexterity saving throw or take 6d10 cold damage and be blinded until the end of their next turn.

Frozen Grasp

Garm targets one creature within 30 ft. The target must succeed on a DC 20 Strength saving throw or take 4d12 cold damage and be restrained until the end of their next turn.

Tempest's Call

Garm summons a storm that lasts for 1 minute. Each turn, all creatures in a 30 ft. radius take 3d8 lightning damage and must succeed on a DC 20 Constitution saving throw or be stunned until the end of their next turn.

Chilling Presence

As a bonus action, Garm can instill fear in a creature within 60 ft. The target must succeed on a DC 20 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns.

Winter's Grasp

Garm can make a melee spell attack against a creature within 10 ft., dealing 3d10 cold damage on a hit and reducing their speed by half until the end of their next turn.

Abilities

Frostbound Resilience

Garm has resistance to cold damage and immunity to being frozen.

Winter's Wrath

Enemies within 30 feet take 5 cold damage at the start of their turn.

Saving throws

strength

11

dexterity

9

constitution

15

intelligence

10

wisdom

10

charisma

13

Damage resistances

cold

Public creation

Worldbuilding Context

Garm, The Frozen Tempest is a public character profile shared by R_Nixonthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to Escalion, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

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