
Character
Jarl Arne Greywind
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 15 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- R_Nixon
- Connected worlds
- 1
- Detail fields
- 15
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Fighter
- Gender
- male
- Alignment
- Chaotic Neutral
- Faction
- The Jarls of Kalgard
- Size
- Medium
- Armor class
- 16
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Giant
- Senses
- Darkvision 60 ft., Passive Perception 13
- Skills
- Athletics, Survival, Persuasion, Intimidation
Biography
When the white wyrm Argylle descended upon the roaming tribe of Olden in a tempest of frost and flame, Jarl Uldar perished alongside his bloodline, leaving his Shield-Brother Arne to shepherd the shattered remnants of their people through an unforgiving wilderness. For months, Arne led the survivors across endless snow and howling winds toward the distant sanctuary of Winter's End, but each passing day brought new horrors as hunger gnawed at their dwindling supplies and the injured fell behind with every step. Faced with an impossible choice—watch everyone starve or cull the wounded and elderly to preserve the tribe's future—Arne made the terrible decision that would define his reign, and those deemed a burden accepted their fate with grim dignity, walking willingly into the blizzard so their children might live. When the survivors finally stumbled into Winter's End as the cold and darkness closed around them, the tribe's assembly recognized that Arne possessed the one quality their people valued above all others: the strength to make decisions that would haunt him forever and the resolve to bear that weight alone. Though he was neither the strongest warrior nor the wisest counselor, Arne Greywind was chosen as Jarl because his people understood that true leadership demanded not brilliance, but the willingness to sacrifice everything—including one's own humanity—for those who depended upon him.
Attributes
Strength
18, modifier 4
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
12, modifier 1
Wisdom
16, modifier 3
Charisma
15, modifier 2
Actions
Frostbite Strike
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 4 cold damage.
Shield of the Fallen
As a bonus action, grant an ally within 30 ft. temporary hit points equal to 1d10 + Arne's level.
Commanding Presence
As an action, choose up to three allies within 60 ft. They can use their reaction to move up to half their speed without provoking opportunity attacks.
Sacrificial Resolve
Once per long rest, Arne can choose to take damage equal to half his hit points to grant all allies advantage on their next attack rolls.
Abilities
Leader of Sacrifice
Allies within 30 feet gain advantage on saving throws against fear.
Cold Resilience
Resistance to cold damage due to harsh upbringing in the frozen lands.
Saving throws
strength
8
dexterity
6
constitution
9
wisdom
7
Damage resistances
cold
Public creation
Worldbuilding Context
Jarl Arne Greywind is a public character profile shared by R_Nixonthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Escalion, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
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