
Character
Jarl Birger Charwren Of Winter’S Rest
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Druid
- Gender
- male
- Alignment
- Chaotic Good
- Faction
- The Jarls of Kalgard
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Druidic, Giant
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Nature, Survival, Animal Handling, Persuasion
Biography
Born during a particularly brutal winter, Jarl Birger discovered his gift for communion with the land when a dying crop field suddenly flourished at his touch—an accident of magic that saved hundreds from starvation that year. Rejected by the nomadic tribes as a "root-bound" dreamer unfit for the wandering life, he instead threw himself into mastering the art of coaxing abundance from the frozen earth, studying under the city's ancient herbalists and learning to channel the primal magic that flowed beneath Kalgard's icy crust. When his father, the previous Jarl fell to sickness, Birger was risen by the other Jarls to lead Winter's Rest, recognizing that his unorthodox methods and wild, untamed connection to nature offered their people the best chance of survival. Now, as the seasons turn and the bitter Chill Send approaches, Birger shoulders the weight of his nation's survival with characteristic recklessness—pushing the boundaries of what druidic magic can accomplish, sometimes to the alarm of his more cautious advisors. The mysterious Silver Frost Crown, an artifact older than any record in Kalgard, was entrusted to his care, and some whisper that Birger's magic has grown stronger since the crown came under his protection, as if the ancient relic recognizes a kindred spirit in the untamed druid. Yet for all his power and responsibility, Birger remains a chaotic force—a man who would break laws and defy tradition if it meant keeping his people fed and warm through another merciless winter.
Attributes
Strength
14, modifier 2
Dexterity
12, modifier 1
Constitution
18, modifier 4
Intelligence
16, modifier 3
Wisdom
20, modifier 5
Charisma
15, modifier 2
Actions
Nature's Wrath
Jarl Birger channels primal energy to summon a 30-ft radius area of difficult terrain. Creatures in this area must succeed on a DC 16 Strength saving throw or take 4d8 bludgeoning damage and be knocked prone.
Harvest's Embrace
As an action, Jarl Birger can heal himself or an ally within 30 ft. for 3d10 + 5 hit points, drawing on the life force of nearby plants.
Frostbite Blast
Jarl Birger unleashes a blast of icy energy in a 60-ft line. Each creature in the line must make a DC 16 Constitution saving throw, taking 6d6 cold damage on a failed save, or half as much on a success.
Call of the Wild
Jarl Birger can summon 1d4+1 beasts of CR 1 or lower to aid him in battle. They appear in unoccupied spaces within 30 ft. and act on his initiative.
Abilities
Nature's Bounty
Once per long rest, Jarl Birger can double the yield of crops in a 1-mile radius for 24 hours.
Frost Guardian
Jarl Birger has resistance to cold damage and advantage on saving throws against being frightened.
Saving throws
Strength
5
Dexterity
4
Wisdom
8
Charisma
5
Damage resistances
Cold
Gallery

World connections