
Character
Jarl Ivar Morhaii
It is said that Ivar Morhaii was marked by the gods from his first breath—a child of survival in a land that demanded blood as tribute. As a young warrior, he earned his jarl-ring not through cunning or politics, but by leading a desperate hunt into the Arctic Planes when his tribe faced starvation, returning with game and knowledge of routes others deemed impossible. The white scars that crisscross his weathered face tell stories of encounters with frost-wraiths and creatures whose names have been forgotten by all but the eldest storytellers, each wound a testament to his refusal to abandon his people to darkness. For thirty winters, Ivar has ruled with a fierce loyalty that borders on recklessness, choosing honor and the welfare of his tribe over personal gain, though his methods—sometimes brutal, always direct—have earned him both fierce devotion and quiet criticism from neighboring jarls. Now, as his joints stiffen and his breath comes harder during the long hunts, Ivar faces a challenge that no amount of strength can overcome: choosing which of his three children possesses the untamed spirit and unshakeable conviction needed to lead the Morhaii into an uncertain future. The weight of this decision gnaws at him more fiercely than any blade ever could, for he knows that the wrong choice could fracture his tribe and undo everything he has bled to build.
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What this public profile contains
This view-only profile includes a creator-written description; 15 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- R_Nixon
- Connected worlds
- 1
- Detail fields
- 15
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Barbarian
- Gender
- male
- Alignment
- Chaotic Good
- Faction
- The Jarls of Kalgard
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Giant, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 17
- Skills
- Athletics, Intimidation, Survival, Perception
Biography
It is said that Ivar Morhaii was marked by the gods from his first breath—a child of survival in a land that demanded blood as tribute. As a young warrior, he earned his jarl-ring not through cunning or politics, but by leading a desperate hunt into the Arctic Planes when his tribe faced starvation, returning with game and knowledge of routes others deemed impossible. The white scars that crisscross his weathered face tell stories of encounters with frost-wraiths and creatures whose names have been forgotten by all but the eldest storytellers, each wound a testament to his refusal to abandon his people to darkness. For thirty winters, Ivar has ruled with a fierce loyalty that borders on recklessness, choosing honor and the welfare of his tribe over personal gain, though his methods—sometimes brutal, always direct—have earned him both fierce devotion and quiet criticism from neighboring jarls. Now, as his joints stiffen and his breath comes harder during the long hunts, Ivar faces a challenge that no amount of strength can overcome: choosing which of his three children possesses the untamed spirit and unshakeable conviction needed to lead the Morhaii into an uncertain future. The weight of this decision gnaws at him more fiercely than any blade ever could, for he knows that the wrong choice could fracture his tribe and undo everything he has bled to build.
Attributes
Strength
18, modifier 4
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
12, modifier 1
Wisdom
16, modifier 3
Charisma
15, modifier 2
Actions
Frostbite Strike
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 4 slashing damage plus 1d6 cold damage.
Rallying Roar
As an action, Ivar can inspire allies within 30 ft. Each ally gains 1d8 temporary hit points and advantage on their next attack roll.
Savage Charge
If Ivar moves at least 20 ft. straight toward a target and hits with a melee attack, he deals an extra 2d6 damage.
Frost-Wraith's Bane
Ivar can expend a spell slot to deal 3d8 radiant damage to a creature within 60 ft. and blind it until the end of its next turn.
Abilities
Battle-Hardened
Ivar has advantage on saving throws against being frightened.
Tribal Leader
All allies within 30 feet gain a +2 bonus to attack rolls.
Saving throws
strength
8
dexterity
6
constitution
9
wisdom
7
Damage resistances
Cold
Public creation
Worldbuilding Context
Jarl Ivar Morhaii is a public character profile shared by R_Nixonthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Escalion, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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