
Character
Lieutenant Graham Dunne
Lieutenant Graham Dunne had spent six years climbing the ranks of the military with unwavering discipline and moral conviction, earning the respect of every soldier under his command through his steadfast dedication to protecting those who couldn't protect themselves. His life had finally reached a moment of peace—leave papers signed, a cabin reserved in the mountains, and his wife Sarah waiting at home with packed bags and dreams of a second honeymoon they'd postponed too many times. That peace shattered in a single catastrophic moment when the underground research facility beneath the nearby city ruptured, releasing a weaponized pathogen that the corrupt scientists had been developing in secret for years. Within hours, the virus swept through the base like wildfire, transforming soldiers and civilians alike into twisted abominations that retained only fragments of their former humanity. Graham watched helplessly as his friends, his brothers-in-arms, became mindless creatures driven by hunger and rage, and when he found Sarah already showing signs of infection, her eyes beginning to cloud with that terrible sickness, he made the most devastating choice of his life. The scar on his chin came from the night everything changed—a reminder of his wife's final moments when she lunged at him with inhuman strength, and he was forced to choose between his love and his survival. That night, Graham made a sacred vow that no one else would suffer the loss he endured, transforming his grief into an iron resolve to save every person who still retained their humanity. He now walks through the ruins of the world rifle in hand and conscience burning bright, determined to put down the infected with mercy while guiding any survivors to safety, his smile concealing the weight of a thousand ghosts. Every person he saves becomes a small redemption for the one he couldn't, and every infected he mercifully ends prevents another family from experiencing the horror that destroyed his own.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Kstarfireheart3583
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 8
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Paladin
- Gender
- male
- Alignment
- Lawful Good
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 12
- Experience
- 6300
- Languages
- Common, Military Code
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Athletics, Survival, Persuasion, Insight
Biography
Lieutenant Graham Dunne had spent six years climbing the ranks of the military with unwavering discipline and moral conviction, earning the respect of every soldier under his command through his steadfast dedication to protecting those who couldn't protect themselves. His life had finally reached a moment of peace—leave papers signed, a cabin reserved in the mountains, and his wife Sarah waiting at home with packed bags and dreams of a second honeymoon they'd postponed too many times. That peace shattered in a single catastrophic moment when the underground research facility beneath the nearby city ruptured, releasing a weaponized pathogen that the corrupt scientists had been developing in secret for years. Within hours, the virus swept through the base like wildfire, transforming soldiers and civilians alike into twisted abominations that retained only fragments of their former humanity. Graham watched helplessly as his friends, his brothers-in-arms, became mindless creatures driven by hunger and rage, and when he found Sarah already showing signs of infection, her eyes beginning to cloud with that terrible sickness, he made the most devastating choice of his life. The scar on his chin came from the night everything changed—a reminder of his wife's final moments when she lunged at him with inhuman strength, and he was forced to choose between his love and his survival. That night, Graham made a sacred vow that no one else would suffer the loss he endured, transforming his grief into an iron resolve to save every person who still retained their humanity. He now walks through the ruins of the world rifle in hand and conscience burning bright, determined to put down the infected with mercy while guiding any survivors to safety, his smile concealing the weight of a thousand ghosts. Every person he saves becomes a small redemption for the one he couldn't, and every infected he mercifully ends prevents another family from experiencing the horror that destroyed his own.
Attributes
Strength
18, modifier 4
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
12, modifier 1
Wisdom
15, modifier 2
Charisma
14, modifier 2
Actions
Automatic Rifle
Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 2d10 + 3 piercing damage.
Military Pistol
Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 1d10 + 3 piercing damage.
Merciful Strike
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6 + 3 slashing damage. If the target is incapacitated, it is stabilized.
Abilities
Perception
+12
Saving throws
strength
6
dexterity
5
constitution
8
wisdom
5
Legendary actions
Inspiring Presence
Graham can grant an ally within 30 ft. an additional action on their next turn. This action can be used only once per round.
Vow of Protection
As a reaction, Graham can impose disadvantage on an attack roll made against an ally within 30 ft. of him.
Cleansing Shot
Graham fires a single round that deals 4d6 radiant damage to one target. If the target is undead, it takes double damage.
Damage resistances
Psychic
Condition immunities
Charmed
Frightened
Public creation
Worldbuilding Context
Lieutenant Graham Dunne is a public character profile shared by Kstarfireheart3583through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Terra Apocalypse, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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