Artwork for Lieutenant Graham Dunne

Character

Lieutenant Graham Dunne

Created by Kstarfireheart3583

Lieutenant Graham Dunne had spent six years climbing the ranks of the military with unwavering discipline and moral conviction, earning the respect of every soldier under his command through his steadfast dedication to protecting those who couldn't protect themselves. His life had finally reached a moment of peace—leave papers signed, a cabin reserved in the mountains, and his wife Sarah waiting at home with packed bags and dreams of a second honeymoon they'd postponed too many times. That peace shattered in a single catastrophic moment when the underground research facility beneath the nearby city ruptured, releasing a weaponized pathogen that the corrupt scientists had been developing in secret for years. Within hours, the virus swept through the base like wildfire, transforming soldiers and civilians alike into twisted abominations that retained only fragments of their former humanity. Graham watched helplessly as his friends, his brothers-in-arms, became mindless creatures driven by hunger and rage, and when he found Sarah already showing signs of infection, her eyes beginning to cloud with that terrible sickness, he made the most devastating choice of his life. The scar on his chin came from the night everything changed—a reminder of his wife's final moments when she lunged at him with inhuman strength, and he was forced to choose between his love and his survival. That night, Graham made a sacred vow that no one else would suffer the loss he endured, transforming his grief into an iron resolve to save every person who still retained their humanity. He now walks through the ruins of the world rifle in hand and conscience burning bright, determined to put down the infected with mercy while guiding any survivors to safety, his smile concealing the weight of a thousand ghosts. Every person he saves becomes a small redemption for the one he couldn't, and every infected he mercifully ends prevents another family from experiencing the horror that destroyed his own.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Kstarfireheart3583
Connected worlds
1
Detail fields
14
Profile sections
8
Artwork images
1

Details

Type
Humanoid
Race
Human
Class
Paladin
Gender
male
Alignment
Lawful Good
Size
Medium
Armor class
18
Hit points
150
Speed
30
Challenge
12
Experience
6300
Languages
Common, Military Code
Senses
Darkvision 60 ft., Passive Perception 12
Skills
Athletics, Survival, Persuasion, Insight

Biography

Lieutenant Graham Dunne had spent six years climbing the ranks of the military with unwavering discipline and moral conviction, earning the respect of every soldier under his command through his steadfast dedication to protecting those who couldn't protect themselves. His life had finally reached a moment of peace—leave papers signed, a cabin reserved in the mountains, and his wife Sarah waiting at home with packed bags and dreams of a second honeymoon they'd postponed too many times. That peace shattered in a single catastrophic moment when the underground research facility beneath the nearby city ruptured, releasing a weaponized pathogen that the corrupt scientists had been developing in secret for years. Within hours, the virus swept through the base like wildfire, transforming soldiers and civilians alike into twisted abominations that retained only fragments of their former humanity. Graham watched helplessly as his friends, his brothers-in-arms, became mindless creatures driven by hunger and rage, and when he found Sarah already showing signs of infection, her eyes beginning to cloud with that terrible sickness, he made the most devastating choice of his life. The scar on his chin came from the night everything changed—a reminder of his wife's final moments when she lunged at him with inhuman strength, and he was forced to choose between his love and his survival. That night, Graham made a sacred vow that no one else would suffer the loss he endured, transforming his grief into an iron resolve to save every person who still retained their humanity. He now walks through the ruins of the world rifle in hand and conscience burning bright, determined to put down the infected with mercy while guiding any survivors to safety, his smile concealing the weight of a thousand ghosts. Every person he saves becomes a small redemption for the one he couldn't, and every infected he mercifully ends prevents another family from experiencing the horror that destroyed his own.

Attributes

Strength

18, modifier 4

Dexterity

14, modifier 2

Constitution

20, modifier 5

Intelligence

12, modifier 1

Wisdom

15, modifier 2

Charisma

14, modifier 2

Actions

Automatic Rifle

Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 2d10 + 3 piercing damage.

Military Pistol

Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 1d10 + 3 piercing damage.

Merciful Strike

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6 + 3 slashing damage. If the target is incapacitated, it is stabilized.

Abilities

Perception

+12

Saving throws

strength

6

dexterity

5

constitution

8

wisdom

5

Legendary actions

Inspiring Presence

Graham can grant an ally within 30 ft. an additional action on their next turn. This action can be used only once per round.

Vow of Protection

As a reaction, Graham can impose disadvantage on an attack roll made against an ally within 30 ft. of him.

Cleansing Shot

Graham fires a single round that deals 4d6 radiant damage to one target. If the target is undead, it takes double damage.

Damage resistances

Psychic

Condition immunities

Charmed

Frightened

Public creation

Worldbuilding Context

Lieutenant Graham Dunne is a public character profile shared by Kstarfireheart3583through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to Terra Apocalypse, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

Appears in

Continue building

Develop the ideas around Lieutenant Graham Dunne

Use Lieutenant Graham Dunne as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.