
Character
Mare Bello Fiore
Before consciousness bloomed within the obsidian halls of Nazarick, Mare existed as pure potential—raw magical essence waiting to be shaped by his creator's vision. Bukubukuchagama, a Supreme Being of incomprehensible power, wove Mare's existence with deliberate intention, crafting him as the perfect counterbalance to his twin sister Aura. The creator embedded submissiveness into his very nature, threading obedience through his magical core like vines through ancient stone, ensuring that the younger sibling would forever defer to his elder. This was no accident of personality but a fundamental truth of his being, as immutable as the darkness of his skin or the heterochromia that marked him as unique among his kind. Yet within this prison of servitude lay dormant a terrible power—the ability to reshape the very earth and vegetation, to command the green world with devastating precision. Mare's shy demeanor became his armor, a gentle exterior that concealed the capacity for unimaginable destruction that slumbered in his heart. For seventy-six years, Mare has inhabited the sixth floor of the Great Tomb, tending to the botanical wonders and arcane gardens that few outsiders ever witness. His preference for the company of ancient tomes and sleeping dreams over the noise of social interaction allowed him to develop a profound disconnection from the concept of mercy, viewing all who entered Nazarick beyond his creators as mere obstacles or subjects. The other Floor Guardians recognize his terrible strength, the way his magic can level mountains or wither entire forests with a whispered incantation, yet they see only the trembling child who stammers apologies. This duality—the stuttering voice and the unflinching executioner—defines Mare's existence entirely. He collects rare plants with the same meticulous care that others might hoard gold, each specimen a living puzzle to understand and control. In the depths of his heart, Mare knows he is both the beautiful acorn hanging from his neck and the twisted staff he carries, innocent and merciless, forever bound to serve those he loves while harboring the power to destroy all who oppose them.
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What this public profile contains
This view-only profile includes a creator-written description; 13 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Bobbyx
- Connected worlds
- 1
- Detail fields
- 13
- Profile sections
- 8
- Artwork images
- 1
Details
- Type
- Fey
- Class
- Druid
- Gender
- male
- Alignment
- Lawful Evil
- Size
- Medium
- Armor class
- 17
- Hit points
- 150
- Speed
- 30
- Challenge
- 12
- Experience
- 8400
- Languages
- Common, Elvish, Sylvan
- Senses
- Darkvision 60 ft., Passive Perception 13
- Skills
- Arcana, Nature, Stealth
Biography
Before consciousness bloomed within the obsidian halls of Nazarick, Mare existed as pure potential—raw magical essence waiting to be shaped by his creator's vision. Bukubukuchagama, a Supreme Being of incomprehensible power, wove Mare's existence with deliberate intention, crafting him as the perfect counterbalance to his twin sister Aura. The creator embedded submissiveness into his very nature, threading obedience through his magical core like vines through ancient stone, ensuring that the younger sibling would forever defer to his elder. This was no accident of personality but a fundamental truth of his being, as immutable as the darkness of his skin or the heterochromia that marked him as unique among his kind. Yet within this prison of servitude lay dormant a terrible power—the ability to reshape the very earth and vegetation, to command the green world with devastating precision. Mare's shy demeanor became his armor, a gentle exterior that concealed the capacity for unimaginable destruction that slumbered in his heart. For seventy-six years, Mare has inhabited the sixth floor of the Great Tomb, tending to the botanical wonders and arcane gardens that few outsiders ever witness. His preference for the company of ancient tomes and sleeping dreams over the noise of social interaction allowed him to develop a profound disconnection from the concept of mercy, viewing all who entered Nazarick beyond his creators as mere obstacles or subjects. The other Floor Guardians recognize his terrible strength, the way his magic can level mountains or wither entire forests with a whispered incantation, yet they see only the trembling child who stammers apologies. This duality—the stuttering voice and the unflinching executioner—defines Mare's existence entirely. He collects rare plants with the same meticulous care that others might hoard gold, each specimen a living puzzle to understand and control. In the depths of his heart, Mare knows he is both the beautiful acorn hanging
Attributes
Strength
10, modifier +0
Dexterity
14, modifier +2
Constitution
16, modifier +3
Intelligence
18, modifier +4
Wisdom
16, modifier +3
Charisma
12, modifier +1
Actions
Entangling Roots
Mare conjures roots in a 20-foot radius. Creatures must succeed on a DC 15 Strength save or be restrained for 1 minute.
Nature's Fury
Mare unleashes a wave of energy, dealing 4d10 necrotic damage in a 30-foot cone (DC 16 Dexterity save for half).
Twisted Staff Strike
Mare strikes with his staff, dealing 2d8 bludgeoning damage plus 2d6 necrotic damage.
Summon Plant Guardian
Mare summons a Plant Guardian (use statistics of a Treant) to fight for him for 1 minute.
Whispering Vines
Mare whispers to the vines, causing them to lash out at one target, dealing 3d8 slashing damage (DC 15 Dexterity save for half).
Calm Flora
Mare can heal himself or an ally within 30 feet for 3d8 hit points, restoring vitality through nature.
Abilities
Nature's Wrath
Mare can manipulate plants within a 60-foot radius, causing them to entangle foes.
Shy Presence
Enemies within 10 feet have disadvantage on saving throws against fear effects.
Arcane Resilience
Mare has advantage on saving throws against spells and magical effects.
Guardian's Bond
Mare gains a +2 bonus to AC when within 30 feet of Aura Bella Fiora.
Saving throws
strength
+0
dexterity
+6
constitution
+7
intelligence
+8
wisdom
+7
Legendary actions
Nature's Grasp
Mare can use his action to cause plants to grapple a target. The target must succeed on a DC 16 Strength save or be restrained.
Arcane Bloom
Mare can create a burst of magical energy, dealing 3d10 radiant damage to all creatures within 15 feet (DC 16 Constitution save for half).
Twilight Veil
Mare can create a 20-foot radius of dim light, granting him and allies advantage on Stealth checks and imposing disadvantage on enemies' attack rolls.
Damage resistances
Poison
Psychic
Condition immunities
Charmed
Frightened
Public creation
Worldbuilding Context
Mare Bello Fiore is a public character profile shared by Bobbyxthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Yggdrasil, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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