
Spell
Heal
This potent restorative magic channels divine energy directly into a single willing creature, mending even the most grievous wounds that would otherwise prove fatal. The spell's power extends beyond simple wound closure, capable of regenerating lost appendages and restoring organs that have been destroyed or rendered nonfunctional. Internal injuries that might take months to heal naturally are sealed in moments, while external trauma is reversed as if time itself has been turned backward upon the afflicted area. The caster must focus their full concentration on the recipient, directing healing force with precision to ensure the magic reaches where it is needed most. Though this magic cannot cure diseases or neutralize poisons already coursing through the body, it can restore physical vitality to those brought to the brink of death. The spell leaves the healed individual whole and restored, though the effort required of the caster is considerable. This is among the most sought-after magic by those who face constant danger, as it offers salvation from injuries that would otherwise condemn an adventurer to permanent disability or death.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 7 labeled detail fields; 2 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Spell
- Shared by
- Bobbyx
- Connected worlds
- 1
- Detail fields
- 7
- Profile sections
- 2
- Artwork images
- 1
Details
- School
- Necromancy
- Level
- 6
- Duration
- instantaneous
- Range
- touch
- Area of effect
- single target
- Ritual
- No
- Concentration
- No
Components
Verbal
The caster must speak a prayer or incantation.
Somatic
The caster must make precise gestures to channel the energy.
Material
A small piece of holy symbol worth at least 100 gold pieces.
Effects
Effects
Restores up to 70 hit points to a single willing creature, mends severe injuries including lost limbs and destroyed organs, and seals internal injuries instantly. Cannot cure diseases or neutralize poisons.
Public creation
Worldbuilding Context
Heal is a public spell profile shared by Bobbyxthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Yggdrasil, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
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Develop the ideas around Heal
Use Heal as a magic reference when defining effects, limits, costs, visual language, history, and consequences within a consistent setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.