
Spell
Middle Cure Wounds
This evocation spell channels divine or arcane energy to mend flesh and bone with remarkable efficacy. When cast, the caster's hands glow with a warm, ethereal light as they touch a willing creature, knitting together torn sinew and closing grievous wounds. The spell is particularly effective at treating injuries sustained in combat, from deep lacerations to broken bones that would otherwise require extended recovery. Unlike lesser healing magic, Middle Cure Wounds can restore a creature to fighting condition even after substantial trauma, though it cannot regenerate lost limbs or cure diseases. The healing energy flows through the target's body, soothing pain and accelerating natural recovery processes beyond mortal capability. Experienced adventurers often rely on this spell during extended campaigns, as it strikes an ideal balance between raw healing power and magical resource consumption. The spell requires the caster's touch, making it somewhat risky to cast during active combat, though many spellcasters have learned to position themselves strategically for optimal effect.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 7 labeled detail fields; 2 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Spell
- Shared by
- Bobbyx
- Connected worlds
- 1
- Detail fields
- 7
- Profile sections
- 2
- Artwork images
- 1
Details
- School
- Evocation
- Level
- 2
- Duration
- instantaneous
- Range
- touch
- Area of effect
- None
- Ritual
- No
- Concentration
- No
Components
Verbal
The caster must speak a healing incantation.
Somatic
The caster must make a gesture to channel the energy.
Material
None
Effects
Effects
When cast, this spell restores 2d8 + your spellcasting ability modifier hit points to a willing creature you touch. It cannot regenerate lost limbs or cure diseases.
Public creation
Worldbuilding Context
Middle Cure Wounds is a public spell profile shared by Bobbyxthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Yggdrasil, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
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Develop the ideas around Middle Cure Wounds
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