Olwemarth
Browse the public spells that belong to this world. Select a card to read more.
Spell Name: Death's Grasp Level: 10 Class: Necromancer Description: In a powerful display of necromancy, sacrifice the lives of 5 creatures within a 1 mile radius to summon an army of a thousand loyal skeleton warriors to do your bidding. As the undead soldiers rise from the ground, all enemies in the area are cursed with a weakening effect, making them easier to defeat. Use with caution, as the cost of life is great for such a powerful spell.
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The spell Void Wall channels the mysterious power of the void to create an impenetrable barrier that lasts for a variable duration, anywhere from 10 minutes to a staggering 5 hours. This powerful spell requires a careful and strategic placement to ensure safe use, as the void can be unpredictable. Only those who hold the secret knowledge of its casting can harness its full potential.
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Spell Name: Cupid's Curse Description: With a wave of your hand, you bestow upon a target the ability to see who others love, causing their vision to be infused with angelic light. This curse lasts for two years, giving the target a glimpse into the hearts of those around them.
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Spell Name: Rain Cats And Dogs This spell channels chaotic energy to summon a deluge of cats, dogs, kittens, and puppies to rain down upon a designated 1000ft area. The high speed of the falling animals proves to be deadly, as they crash into the ground with force, causing devastation to both the animals and any unfortunate souls caught beneath them. The cacophony of barks, meows, and whimpers fills the air as the storm of furry creatures descends upon the targeted location, leaving chaos and destruction in its wake. Use with caution, for the consequences of invoking this spell can be catastrophic.
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Spell: Magic Contract This powerful spell enforces any agreement or contract willingly signed or agreed to by both parties. Once cast, the magic of the contract becomes permanent and immune to dispel magic. The terms of the contract can only be stopped if both sides agree to end the agreement, forcing compliance upon those bound by its terms. Beware, for breaking the terms of this magical contract can have dire consequences.
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The Complete Enslavement spell exerts a powerful and insidious control over its target. When cast, it forces the victim to become completely subservient to the caster, physically unable to disobey even the most abhorrent commands. Over time, the spell's corrupting influence seeps into the target's mind, gradually eroding their sense of self and willpower until they come to accept their enslavement as a natural state of being. The victim's thoughts and emotions become an open book to the caster, who can manipulate and exploit them at will. This dark enchantment binds the target's very soul, making escape or resistance a near-impossible feat. Only the most resolute of minds and the strongest of wills can hope to withstand the Complete Enslavement spell's relentless grip.
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