Astralis
Browse the public spells that belong to this world. Select a card to read more.

Reburo is a powerful spell that taps into the primal energies of the earth, reviving the buried dead and commanding their reanimated forms. The spell seeps into the ground, infecting the bones of the departed and restoring their dormant life force. This resurrective energy coalesces, creating a legion of corpse soldiers – lucid, undead beings with restored physical forms. The caster can command these reanimated corpses, directing their actions and using them as formidable allies in battle. The spell's effects are both awe-inspiring and unsettling, as the dead rise from their graves to serve the will of the caster. This necromantic power is not to be taken lightly, for it disrupts the natural order and can have dire consequences if used recklessly.
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Time Manipulation is a powerful arcane spell that allows the caster to manipulate the flow of time itself. By weaving complex magical energies, the caster can either slow the passage of time, granting them an advantage in the heat of battle, or accelerate it, enabling them to rapidly execute a series of actions in a short span. This versatile spell can be used offensively, defensively, or to gain a tactical edge over opponents. When cast, the caster becomes a master of temporal manipulation, able to bend the very fabric of the universe to their will. The effects of Time Manipulation can be both subtle and dramatic, depending on the caster's skill and the situation at hand. Those who wield this spell must do so with great care, for the power to control time is not to be taken lightly.
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The Veil spell allows the caster to subtly alter the gossamer veils that shroud the land of Avaloria. By weaving strands of arcane energy, the caster can shift the veils, bending light and sound to conceal their presence or that of their allies. This enchantment can obscure vision, muffle noises, and even create the illusion of false terrain or scenery. The veils respond to the caster's will, shifting and swirling to confuse and disorient those who would seek to detect the caster's true location. This spell grants the wielder a tactical advantage, enabling them to move unseen, ambush foes, or create diversions as the situation demands. However, the veils are fickle, and the spell's effects are not absolute, requiring the caster to maintain focus and control to sustain the illusion.
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Ancestors' Wrath is a powerful spell that invokes the might and fury of your ancestral lineage. As you channel the collective energy of your forebears, a surge of psychic power emanates from you, lashing out against your foes. The air crackles with the echoes of ancient battles, and the very ground trembles with the weight of centuries-old vengeance. Your enemies find themselves assaulted by a barrage of spectral blows, each strike infused with the wisdom and experience of your ancestors. The psychic onslaught is relentless, as disembodied voices whisper dark secrets and painful memories into their minds, sowing confusion and doubt. They struggle to maintain their composure as the weight of the past bears down upon them, threatening to crush their resolve.
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The Divine Blessing is a powerful ritual that invokes the favor and protection of the celestial powers. When cast, the caster becomes suffused with radiant energy, their very presence emanating a sense of divine grace. This blessing strengthens the body, mind, and spirit, granting the caster enhanced resilience, clarity of thought, and a heightened connection to the sacred forces of the universe. As the incantation is woven, a shimmering aura coalesces around the caster, shielding them from harm and imbuing their physical actions with divine might. Wounds heal with remarkable speed, and the caster's movements become more fluid and graceful, as if guided by unseen hands. Additionally, the caster's senses are sharpened, allowing them to perceive subtle energies and discern hidden truths more readily.
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The Wall of Souls is a potent necromantic incantation that harnesses the energy of departed spirits to create an impenetrable barrier. By channeling the restless essences of the deceased, the caster conjures a shimmering, translucent wall that manifests as a solid, spectral defense. This ethereal shield not only blocks physical attacks but also absorbs and reflects magical energies, making it a formidable protection against a wide array of threats. The Wall of Souls draws upon the very fabric of the afterlife, binding the souls of the dead to the caster's will and weaving them into an unyielding barrier. As the spell persists, the wall grows in size and strength, growing ever more formidable until the caster's concentration is broken or the spell's duration expires.
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Dinactris is a versatile spell that allows the caster to harness the power of the natural world to create a temporary barrier. With a swift incantation, the surrounding vegetation and terrain rapidly coalesces into a sturdy defense, providing a quick respite from incoming threats. The barrier, while not as formidable as more potent magical shields, is remarkably resilient and can withstand a significant amount of punishment before collapsing. The spell's true strength lies in its ease of use and the speed with which it can be conjured, making it an invaluable tool for adventurers who find themselves in unexpected peril. The barrier formed by Dinactris is not impenetrable, but it offers a reliable means of buying precious time or creating an opening for a strategic retreat or counterattack.
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The Buriex is a potent spell that conjures a massive tomb of shifting sands, enveloping the target in an inescapable prison. As the spell is cast, the ground rumbles and quakes, parting to reveal a yawning chasm that rapidly fills with a torrent of sand. The victim is swiftly consumed, their cries muffled as they are dragged beneath the relentless tide. The earth seals shut, leaving no trace of their passing, trapping the unfortunate soul in a lightless, airless tomb deep beneath the surface. Only the most skilled and determined can hope to unearth the victim, for the Buriex's hold is unyielding, consigning the target to a fate worse than death - an eternity of lonely, suffocating entombment.
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A shimmering dome of swirling energy forms, crackling with the power of the storm. Bolts of lightning dance along its surface, casting an eerie glow over the surrounding area. The air crackles with electricity, and the rumble of thunder echoes through the land. Within the dome, the world seems to slow, as if time itself is distorted by the sheer force of the elemental energies. Those who dare to approach find their senses overwhelmed, the hair on their arms standing on end. The dome offers protection from the raging storm, but at a cost – the view beyond is obscured, leaving those within isolated and cut off from the outside world. Only the bravest or most foolhardy would willingly step into the Storm Dome, for its power is as awe-inspiring as it is terrifying.
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When you cast Cracking Gale, a brilliant surge of electric energy materializes before you, crackling with raw power as it tears through the air in search of prey. The spell manifests as a jagged bolt of lightning that arcs unpredictably through a ten-foot radius, striking up to three hostile creatures within its volatile path. Each target caught in the spell's chaotic trajectory must make a Dexterity saving throw or suffer the full force of the electrical discharge. The untamed nature of this spell makes it notoriously difficult to control, as the lightning seems to have a mind of its own, sometimes striking unexpected targets or ricocheting off surfaces in unpredictable ways. Experienced spellcasters often caution that the caster themselves must exercise extreme care when unleashing this power, lest they become caught in the very maelstrom they've summoned. Despite its unpredictable behavior, Cracking Gale remains a devastating choice for those confident enough to harness its destructive potential in combat.
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This evocation cantrip manifests as a flickering ember that materializes at the tip of your finger, burning with an intense yet manageable flame. The cinder remains under your complete control, allowing you to direct its heat with precision and intent. You can use this spell to ignite unattended flammable objects such as torches, candles, or kindling from a distance, making it invaluable for adventurers who find themselves without mundane means of creating fire. The flame persists as long as you concentrate, though it consumes no actual fuel and produces only the light and heat you desire. Unlike more destructive fire magic, the Cinder Spell poses no danger to yourself or nearby allies, as the fire responds only to your will. Whether you need illumination in a darkened dungeon or wish to ignite a campfire, this spell provides a reliable and elegant solution. The controlled nature of this magic makes it a favorite among wizards and sorcerers who value utility alongside power.
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# Fluttaris Max When you cast this spell, shimmering, translucent wings materialize upon your back, their delicate membranes catching the light with an ethereal glow. These gossamer appendages are far more than mere illusion—they function as fully corporeal limbs, granting you genuine flight capabilities. You gain a flying speed equal to your walking speed, allowing you to maneuver through the air with surprising grace and control. The wings remain visible to all who observe you, their iridescent quality making them impossible to conceal. You can perform all standard aerial movements, including climbing through the air, hovering in place, and diving toward the ground. Should the spell end prematurely or be dispelled, the wings vanish instantly, and you begin to fall unless other means of flight sustain you. The magical nature of these wings allows them to pass through nonmagical obstacles without impediment, though they are vulnerable to dispel magic and similar effects.
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