
Earth- 001 is a transformed world where a catastrophic pandemic engineered by the shadowy organization known as Pantheon decimated human civilization, yet inadvertently gifted survivors with extraordinary superhuman abilities through viral mutation of their genetic code. From the ashes of a fallen global society, humanity has reorganized into six continental powers: the Republic of Los Angeles governing North America, the Brazilian Sanctuary controlling South America, the African nation of Yara, the Swiss Commonwealth in Europe, the Shimazu dominion spanning Asia, and the Kingdom of the Sun ruling Australia. The spaces between these bastions of civilization have become lawless frontiers, where abandoned cities and forgotten towns now serve as havens for scavengers, raiders, and other desperate factions operating beyond the reach of legitimate authority. A sinister threat has emerged in the Middle East where the Deviants, a villainous faction, have seized control of abandoned Pantheon research facilities to enslave surviving Pantheon operatives and weaponize their powers for conquest. In response, the world's remaining nations have set aside their internal divisions to establish the League of Hope, a multinational coalition of powered individuals dedicated to stopping the Deviants' expansion and protecting what remains of civilization. An even greater danger now looms from beyond the stars as the Watchers—an alien species possessing formidable telepathic abilities—begin their slow descent toward Earth, their intentions unknown and their arrival heralding an unprecedented existential crisis.
The guide below reflects the creator-shared categories and records currently available for public browsing. Private and unpublished material is not included.
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Creator-shared records
This world currently connects 23 public creations across 3 populated categories. The preview introduces one creator-shared record from each available category.

The sprawling metropolitan expanse of Paris stands as a haunting monument to civilization's collapse, its once-thriving population of two million now reduced to scattered survivors clinging to existence amid crumbling architecture and urban decay. The city has become a lawless frontier where roving scavengers, feral creatures, and opportunistic raiders pick through the skeletal remains of the old world, searching for salvageable technology and forgotten resources. Pockets of desperate humanity persist throughout the ruins—makeshift settlements huddled in defensible structures, transient bandit camps controlling key territories, and isolated family groups barricaded within fortified homes—yet these communities remain fragile and constantly threatened. The Commonwealth, the dominant European power, regularly deploys expeditions into the city to extract valuable pre-collapse machinery and artifacts, though their leader Allen Rispin has declared that permanent resettlement remains generations away, contingent upon the violent factions within Paris either evacuating or annihilating one another. The night sky above the city frequently erupts in chaotic violence—distant gunfire echoing through abandoned streets, explosions illuminating the darkness as territorial disputes and resource wars rage between rival groups. At the city's heart stands the iconic Eiffel Tower, miraculously still upright despite centuries of neglect, now repurposed as a profane temple by the fanatical cult known as Napoleon's Light, whose members are known for savage rituals and brutal territorial defense. The combination of structural hazards, violent inhabitants, and the unpredictable presence of both cultists and Commonwealth forces makes Paris an exceptionally perilous destination for any who would dare venture into its depths.
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Trishula is an elegant trident forged from a rare conductive metal capable of channeling extraordinary electrical energy. When wielded by its master, the weapon's three prongs crackle with barely contained lightning, ready to be unleashed at a moment's notice. The wielder can project devastating bolts of electricity from the trident's tips toward distant enemies, striking with the fury of a summer storm. Those unfortunate enough to come into direct contact with Trishula during combat experience searing electrical damage that courses through their bodies. The metal itself hums with latent power, and those attuned to the weapon report a constant, thrumming sensation of raw magical energy. This formidable trident serves as both a melee weapon and a conduit for ranged electrical attacks, making it a versatile instrument of combat. Its craftsmanship suggests it was specifically designed for a warrior whose command over lightning magic is as natural as breathing.
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