Escalion
Browse the public spells that belong to this world. Select a card to read more.

The incantation for Ocean's Brink is not chanted, but rather performed through a graceful dance with the water itself. As the caster moves in sync with the currents, they gradually harness the power of the tides, mirroring the influence of the moons. While this ritual takes time to complete, the results are truly awe-inspiring. The caster can summon a towering wall of water, capable of shielding entire cities from harm. Alternatively, the dance can culminate in the unleashing of a devastating tsunami, crashing down upon the caster's foes. This versatile spell allows the caster to both defend and devastate, wielding the might of the oceans as their own.
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The Cloud King's Conquest is a potent spell that can only be wielded by the most adept masters of the air element. It allows the caster to ascend into the heart of a massive cloud, molding and hardening it into the form of a colossal humanoid figure. As long as the caster remains within the cloud, they can control this towering avatar, directing its movements and unleashing devastating attacks. From raging whirlwinds to earth-shaking footsteps, the avatar's power is immense. The last known use of this spell was during the War against the Commonwealth, when the Archmage Willard of the Wicked Wind used it to triumph over a mighty dragon, seizing the beast by the throat and slamming it into the ground.
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Empyrean's Light is a spell of immense celestial power, forged by the First Archmage of Light. This Archmage discovered a way to thin the veil between the mortal realm and the realm of chaos, harnessing that energy into a nexus of purifying, heavenly radiance. This spell has been passed down through generations of Archmages, and now resides with Hyperion, the current Master of Radiance. Empyrean's Light can be channeled in two ways. When directed inward, the user becomes a supernova of healing and purification, eliminating wounds, diseases, and even curses. Those around the user are rejuvenated, and even the dead may be resurrected by the majesty of this heavenly mercy. Alternatively, the light can be channeled through the sky and sun, becoming a weapon of solar judgment. The blinding, obliterating power of this celestial beam rains down from the clouds, extinguishing all that lies before it from existence. Due to the overwhelming power of Empyrean's Light, it is rarely, if ever, witnessed in person. The current Archmage Hyperion has never been seen to use it. Leaving only legends of days once where the clouds parted to unleash the Gods judgement through a light of heavenly wrath...
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The air grows thick with the scent of decay, a cloying miasma that seeps into your very being. Boils and poxes erupt upon the skin, a grotesque display that both repulses and fascinates. As the flesh withers and the bones ache, you realize that in this process of degradation, there is a new life to be found. Embrace the rot, for it is the path to Nurgle's blessed garden, where pestilence blooms in all its glory. In the course of death and rebirth, none are spared, and you are no exception. Mortality is a gift, not a curse, as you learn to find joy in the very process of putrescence. Resist if you must, but time is on the side of the Rot, and all living things will eventually join the ride.
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The Black Chains Of Binding spell draws upon ancient knowledge from an eastern clan, now twisted by a slaver's guild for nefarious purposes. This powerful spell manifests black spiked chains made of pure magic, originating from the caster's own body. With a flick of the wrist, the user can toss these chains to entrap enemies and restrain them with unbreakable bonds. Additionally, the spell can be used defensively to create a barrier that shields the caster from harm, providing both offense and defense in battle. Beware those who wield the Black Chains Of Binding, for their mastery over these dark tendrils is truly formidable.
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Dust To Dust is a potent arcane force that defies traditional spellcasting. Rather than incantations or gestures, it manifests as a sudden and unstoppable force. When the challenge is issued, the target is swiftly reduced to nothing more than bone and ash, crumbling away before the eyes of onlookers. The speed of this transformation varies, with some able to witness their own hands disappearing before the rest of their body succumbs to the relentless erosion. This mysterious effect has caused great consternation among the Archmages, who are powerless to resist its power or even comprehend its origins. Until someone can withstand the onslaught of Dust To Dust, its true nature will remain shrouded in mystery. This always occurs to those who openly challenge Ozz of the Aether. The eldest and most secretive of the Archmages and who hasn't been seen in centuries.
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The Earthly Entombment is a formidable spell said to have been crafted by the renowned Archmage of the Earth, Gaelin Godsgrief. This dwarven arcanist possessed the extraordinary ability to command the stone and soil, granting him the power to conjure devastating earthquakes and landslides. These natural phenomena were so precise that they could swallow a person whole or bury an entire city in a cascading deluge of earth. Gaelin wielded this spell as a personal instrument of judgment, unleashing its destructive force upon those he deemed responsible for despoiling the natural beauty of the land. The mere sight of distant tremors or sinkholes is enough to inspire fear in the hearts of many, as they wonder if the stone shaper himself has deemed them worthy of interment in a sarcophagus of soil. The Earthly Entombment stands as a testament to the Archmage's mastery over the very elements that shape the world, a power that few dare to challenge.
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Fafnir's Flaming Fury is a potent spell of fiery devastation, the origins of which are shrouded in mystery. Whispers claim it was the personal creation of the renowned Archmage of Fire, Nuri Embers, or perhaps her predecessor. Few have witnessed its use, and even fewer have survived to tell the tale. The spell allows Nuri to inflict a horrifying curse upon a group of targets, causing their very blood to boil and transform their rage and anger into a source of energy that she can bend to her will. As the victims' veins become akin to rivers of lava, Nuri commands this army of magma-encased individuals to destroy all those in their path. The accursed fire within them burns relentlessly, threatening to consume the hosts entirely. This spell is a testament to the Archmage's mastery of the arcane arts and the sheer destructive power she can wield.
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The Blight of the Fallen Fae is a spell of immense primal energy, drawing upon the chaotic magic of the faerie realm. When cast upon a being of strong will and constitution, it tethers the spell to their life force. As the vessel perishes in battle, the spell is unleashed, cascading the area in a bloom of overpowering nature magic. Buildings are consumed as trees rapidly grow from their remains, and animals are overwhelmed with magical energy, evolving into more primal forms. Humans are torn apart by the raw magic, unable to withstand its devastating power. This spell requires the self-sacrifice of many faeries, the more given, the greater its potency. It is said that the last time this spell was used, it created the Bramble Brush, a vast expanse of magically-enhanced wilderness that divided the land, as well as Wild Patch Zones scattered across the globe - shimmering pockets of nature's resurgence.
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