Imeria
Browse the public spells that belong to this world. Select a card to read more.
Soul-Sharing Bond 3rd level Enchantment Casting Time: 1 action Range: Touch Components: V, S, M (a lock of hair from each participant) Duration: Permanent You forge an unbreakable bond between your soul and that of another creature or object. This bond allows you to share innate abilities, such as spells or skills, with each other. The bond can only be formed between two individuals who trust each other completely. Once the bond is formed, it cannot be broken. Any attempt to harm one participant will also harm the other. Use this powerful spell with caution, for the consequences of betrayal can be dire.
View detailsSpell Name: Ravenous Hunger Description: This spell invokes a powerful sense of gluttony upon your opponent, causing them to become desperately hungry and consume anything in their path. If left unchecked, their hunger may drive them to eat even inedible objects, potentially leading to their demise. Use with caution, for the consequences of this insatiable hunger can be deadly.
View detailsSpell Name: Blessing of Knowledge Description: Cantrip. This minor prayer imbues the recipient with heightened intelligence and defensive abilities for the duration of the day.
View detailsSpell Name: Fowl Downpour Level: 1st School: Conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a rubber chicken) Duration: Instantaneous With a loud clap of thunder, yellow clouds gather in the sky above your enemies. As you chant the incantation, a shower of rubber chickens begins to fall from the sky, pummeling your foes with comical force. For the next 5 minutes, the sound of rubber chicken rain will be all they can hear. Creatures within the area of effect must make a Dexterity saving throw or take 1d6 bludgeoning damage from the relentless barrage of chickens. The ground will be covered in rubber chickens for the duration, providing difficult terrain for anyone trying to move through the area.
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Spell Name: Arboreal Leap Description: With a touch of nature's magic, you can teleport from one living tree to another of the same kind within 500 feet. Your body merges with the tree and you instantly appear inside another, traversing great distances in the blink of an eye. Use this spell wisely, for the trees may not always welcome your presence.
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"Tiny Feast" - This lesser invocation summons a meager meal and a few drops of water, just enough to sustain one person for a short time. However, the mana cost to cast this spell is disproportionate to its meager results. Use with caution.
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Spell Name: Feline Familiar Description: With a whispered incantation and a flick of your wrist, you summon a feline familiar to aid you in espionage. The cat possesses an uncanny ability to stealthily move about undetected and gather information through keen observation and acute hearing. The information it acquires is transferred directly to your mind, allowing you to see and hear through the cat's senses. However, be mindful to treat the familiar with respect and kindness, for once summoned, it becomes bound to you. Mistreatment or neglect may lead the cat to refuse further summoning. Additionally, the familiar can only remain in the physical realm for up to one hour before it is drawn back to the astral plane. This spell can only be cast once per day, ensuring that the bond between summoner and familiar remains strong and mutually beneficial.
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Spell: Summon Familiar - Nightwing Description: With this spell, you can summon a familiar in the form of a wise and observant owl named Nightwing. Nightwing can be summoned at night, and only once per day. Once Nightwing is summoned, you will form a bond with the owl, and it will become your loyal companion. However, it is important to treat Nightwing with respect and care, as mistreatment may cause the owl to stop answering your call. Nightwing can be used to scout, gather information, spy on enemies, or deliver important messages. With a willing owl, you can share its sight and see exactly what it is seeing. Nightwing can stay with you for one hour after being summoned, after which it will return to the astral plane. This spell embodies the ancient bond between wizards and their familiars, and with Nightwing by your side, you will have a wise and vigilant companion to aid you on your adventures.
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Spell Name: Astral Familiar Description: The Astral Familiar spell allows the caster to open a portal to the astral plane and send their magical signature within. If a creature resonates with the magic signature, it will be successfully summoned as a familiar. The familiar will remain by the caster's side for 12 hours per summon and can only be summoned once per day. The summoned familiar will forever be bound to the caster's essence, always appearing as the same creature. However, if the caster mistreats the familiar, it will turn on them and seek to regain its freedom by any means necessary, including potentially turning against the caster. The Astral Familiar spell requires a strong bond of respect and trust between the caster and their summoned familiar in order to maintain a harmonious relationship.
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Spell Name: Wind Carrier Description: With Wind Carrier, you can create a temporary connection with a minor wind spirit, allowing it to carry a brief message to anyone in the world. The message must be kept short, under 200 words, and you must offer something of value to the spirit in exchange for its service. Whether it's a small trinket, a kind gesture, or a promise of future aid, the spirit must be compensated for its assistance. Once the message is delivered, the bond with the wind spirit dissipates, and it returns to its natural state. This spell can be useful for urgent communication with distant allies or for seeking out individuals who are difficult to reach by conventional means. However, the limitations on message length and the requirement for payment to the wind spirit make it important to carefully consider when and how to use Wind Carrier.
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Spell Name: Eye Of The Sky The Eye Of The Sky spell allows the caster to shift their point of view from first person to third person, as if looking from a bird's eye view. While using this spell, it is strongly recommended not to move, as the user can look around but cannot actually move the point of view to look further ahead. This unique perspective provides valuable insights and allows the caster to gain a strategic advantage in their surroundings. However, caution must be taken to avoid potential dangers while under the effects of the Eye Of The Sky spell.
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Spell Name: Praise Me Description: When you invoke the power of Praise Me, a radiant aura surrounds you as those nearby are compelled to shower you with compliments and admiration. This enchantment fills your heart with confidence, temporarily dispelling any self-doubt or insecurity. However, beware that once the spell wears off, those affected may not appreciate being manipulated into praising you and their true feelings may be revealed. Use this magical charm wisely, for the praise received may not always be genuine.
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