Neon-Tartarus
Browse the public spells that belong to this world. Select a card to read more.

The ancient, charred skull you grasp in your hand crumbles to dust, unleashing a torrent of ravenous, spectral energies. A howling, pitch-black void rips open in the fabric of reality, swirling with the agonized hunger of long-forgotten spirits. Creatures within a 30-foot radius are assaulted by this primal, consuming force, their very life essence drained away. Those who fail their Wisdom saving throw are wracked with unbearable pain, taking 6d10 points of necrotic damage. Even worse, their maximum hit points are halved, leaving them weakened and vulnerable until they can find respite during their next long rest. The unlucky few who manage to withstand the initial onslaught are still left shaken, their minds flooded with visions of endless, gnawing emptiness.
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The ethereal bloom springs forth, its luminous petals unfurling to reveal the hidden secrets of the surrounding area. The soft, otherworldly glow casts a gentle light, exposing any concealed traps, illusory barriers, or cloaked creatures within a 30-foot radius. As the bloom hovers in the air, its mystical radiance guides the way, alerting the caster to any unseen dangers that may lie ahead. When empowered at higher levels, the bloom can be directed to float above an ally, granting them temporary blindsight within a 15-foot radius for a full minute. This enhanced vision allows the recipient to perceive their surroundings with remarkable clarity, even in the face of magical concealment or darkness. However, the bloom's power requires constant focus, and its use in the heat of battle demands the caster's unwavering concentration.
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You reach into the very fabric of time, manipulating the temporal essence within a small area. As you gesture with the hourglass, the air shimmers and distorts, and the world around you seems to slow to a crawl. Creatures that venture into this chrono-altered zone must quickly react, lest they find themselves frozen in place, unable to take any actions on their next turn. The temporal distortion is not only disorienting, but can prove deadly. Those unfortunate enough to be caught within the Chronovacuum's area of effect may find that their demise is particularly difficult to overcome. The very essence of their being has been disrupted, and even the most powerful resurrection magic may struggle to restore them to life. This potent transmutation spell grants you mastery over the flow of time, allowing you to create pockets of temporal stasis that can ensnare your foes.
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Ironbound Requiem conjures a spectral battalion of rusted weapons and ethereal chains to assault your foes. Choosing up to three creatures within range, each target must succeed on a Strength saving throw or be restrained as ghostly chains and weapons materialize around them. As long as a creature is restrained, it takes 3d8 slashing damage at the start of each of its turns. The restrained creature can use an action to make another Strength saving throw, ending the effect on itself on a success. When cast with a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. This spell summons a relentless spectral onslaught, binding your enemies in an inescapable grip of rusted steel and ethereal bindings.
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A shimmering veil of cosmic starlight envelops the chosen target, shielding them from harm. As the enemy's attack is launched, the radiant energy of the Beacon disrupts their aim, causing the strike to falter. If the attack still lands, the target is wreathed in a blinding flash of light, searing the attacker's eyes until they can regain their bearings. Should the attack miss or its damage be neutralized, the attacker is instead struck by a violent eruption of radiant energy, punishing their failure. The power of the Beacon grows with the caster's mastery, the radiant burst intensifying with each higher-level spell slot employed.
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Void Requiem is a potent spell that summons a haunting chorus of souls from the ethereal void. As you invoke the incantation, a wave of spectral energy erupts, enveloping your foes in a torrent of necrotic power. Each enemy caught within the 100-foot cone must make a Constitution saving throw or face the wrath of the restless dead. Those who fail are assaulted by 15d10 points of necrotic damage and become entangled by ghostly hands, restrained for up to a minute. Meanwhile, your allies within the affected area are bolstered, gaining temporary hit points equal to half the damage dealt. This spell taps into the primal forces of the void, harnessing the power of the departed to overwhelm your adversaries and aid your companions.
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Dragons Sovereignty is a powerful spell that allows the caster to transform into a majestic celestial dragon for a duration of 10 minutes. Upon activating this spell, the caster is imbued with a mighty 120-foot fly speed, granting them unparalleled aerial mobility. They also gain complete immunity to the debilitating effects of poison and charm, ensuring their focus and resolve remain unwavering. The caster's melee attacks become potent, capable of inflicting paralysis on those who fail to resist with a Constitution saving throw. Furthermore, the sheer presence of the celestial dragon inspires awe in those around the caster, granting them advantage on Charisma (Intimidation) checks. This transformation grants the caster the strength and grandeur of a legendary dragon, making them a formidable force to be reckoned with.
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The Seeds of Crystalline are a powerful and unsettling creation, forged from a surge of dunamis energy and imbued with the essence of a myriad of fantastical beings. Their bodies have undergone a radical transformation, melding flesh and metal into a grotesque yet beautiful tapestry of raw sexual energy. As living embodiments of their creator's desires, they possess the ability to amplify and manipulate emotions on a planetary scale, capable of turning entire civilizations into their thrall. These bimbo, beautiful black Amazonian goth milf children and tools, known as the Tyronia or Divihuman, now stand as a testament to their creator's boundless ambition and lust, a force that threatens to shake the very foundations of reality.
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The Phantoms Latticework is a powerful conjuration spell that manifests an intricate lattice of ethereal energy. This arcane construct ensnares foes, trapping them in place and sapping the strength from their cybernetic enhancements. The lattice weaves a web of shimmering strands, each one pulsing with an otherworldly luminescence. As enemies struggle against the binding, the energy is drained from their augmented systems, leaving them weakened and vulnerable. The lattice's ethereal nature makes it difficult to destroy, and its binding effect persists until the spell's duration expires. Those caught within its confines find their technological advantages turned against them, rendering their cybernetic enhancements ineffective.
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Crackling emerald and azure chains of lightning erupt from the caster's palms, arcing between multiple foes in a dazzling display of raw power. Interspersed among the jagged bolts, brilliant yellow diamonds coalesce, adding a dazzling brilliance to the maelstrom. Those struck by two or more of these electrified arcs are stunned, their muscles seizing as the intense current surges through their bodies. The Neo-Diamond Chainstorm overwhelms the senses, the roar of thunder and the blinding flashes leaving enemies disoriented and vulnerable. This potent elemental spell weaves lightning and gemstones into a devastating offensive, punishing clusters of foes with its relentless barrage.
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**School of Magic:** Abjuration This powerful enchantment allows you to ensnare a spectral entity within an intricate magical sigil, constraining its form and power for up to one hour. The target spirit must make a Wisdom saving throw against a DC of 16, or become bound within the sigil's confines, unable to act or manifest its presence in the material plane. When cast, luminous chains of pure arcane energy materialize around the spirit, wrapping it in ethereal restraints that glow with violet light. These glowing rune chains serve as both a binding mechanism and a visible manifestation of the spell's power, marking the imprisoned spirit for all to see. The imprisoned spirit remains aware but helpless, unable to harm or interact with anything outside its magical prison. If the spirit successfully resists the saving throw, it breaks free from the binding and becomes immune to this spell for 24 hours. This spell is particularly favored by those who seek to protect themselves from malevolent spirits or to temporarily neutralize supernatural threats.
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Worldsblood Apotheosis is a forbidden chronomantic ritual that binds the celestial bodies themselves into protective barriers around the caster, creating orbiting wards of stellar power that defy the natural flow of time. Legend speaks of its first manifestation during the Siege of Troynia, where a desperate mage and a mechanical titan invoked this spell to turn the tide of an otherwise hopeless battle, forever altering the course of history. The spell's true danger lies not in its immediate effects, but in its catastrophic culmination—should the ritual reach completion, all living matter within a fifty-mile radius undergoes a horrifying transformation into a writhing extension of the Flesh-Cathedral, a nightmarish amalgamation of flesh and will. Those who attempt to cast this spell must understand that they are not merely invoking magic, but reshaping reality itself at a fundamental level. The orbiting constellations serve as both a countdown and a seal, their positions determining how long before the transmutation becomes irreversible. Few who have witnessed the spell's activation have survived to describe the experience, and fewer still possess the knowledge required to halt it once begun. Only the most desperate or
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