The Hidden Realms
Browse the public spells that belong to this world. Select a card to read more.

Spell Name: Finger Of Damnation Description: With a sinister gesture, you point your finger at a target who is already cursed by dark forces. A chilling aura surrounds the target as they feel the weight of their impending doom. The Finger Of Damnation saps away their strength and resilience, leaving them vulnerable to further attacks. Those marked by this spell find themselves haunted by visions of their own demise, their every movement echoing with a sense of foreboding. Beware the touch of the Finger Of Damnation, for it is a harbinger of inevitable downfall.
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Spell Description: The Thundering Lies Of Quuldaran spell allows the caster to weave a tapestry of deceit and illusion, creating thunderous echoes of falsehoods that reverberate through the minds of those nearby. Enemies caught in the spell's radius will be overwhelmed by the cacophony of lies, causing confusion and disorientation. As the thunderous lies continue to echo, the affected creatures may find it difficult to discern truth from fiction, leaving them vulnerable to further attacks. This powerful spell draws its inspiration from the deceptive nature of the Quuldaran artifact, known for its ability to cloud the minds of those who come into contact with it.
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The Blessing of Love spell calls upon the divine power of the cleric to imbue a target with a profound sense of love and compassion. When cast, a warm, golden light envelops the recipient, filling them with a deep sense of peace and serenity. This magical aura not only strengthens the bond between allies, but also provides protection against negative emotions and influences. Those affected by the Blessing of Love find themselves more resilient against fear and charm effects, as their hearts are shielded by the power of love. Additionally, the spell can foster forgiveness and understanding, making it a valuable tool for diffusing tensions and promoting harmony within a group.
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The 101 Conjurations of Thought Negation is a powerful spell that allows the caster to manipulate and control the minds of their targets. Through a complex series of arcane gestures and incantations, the caster can create a mental barrier that blocks the target's ability to think clearly, making it difficult for them to resist the caster's influence. The spell's effects are far-reaching, as the caster can not only suppress the target's thoughts but also implant false memories and suggestions. This can be useful in a variety of situations, such as interrogating prisoners, influencing political decisions, or even altering the course of a battle. However, the spell is not without its drawbacks. The mental strain of casting the 101 conjurations can be immense, and the caster must be careful not to overexert themselves.
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A swirling vortex of ominous smoke coalesces at the caster's fingertips, forming a shimmering portal that beckons with an alluring yet unsettling presence. As the portal expands, the air grows thick with the stench of brimstone and the faint echoes of distant, malevolent laughter. Those who dare to step through the Portal of Devilish Smoke find themselves transported to a realm of nightmares, where the very shadows seem to move with a sinister purpose. The portal's effects are not limited to transportation, however. The smoky tendrils that surround it possess a hypnotic quality, luring the unwary into its grasp. Those who succumb to the portal's influence may find their minds clouded, their senses distorted, and their very will subsumed by the dark forces that lurk beyond.
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The Heart of the Sun is a powerful divine spell that channels the radiant energy of the celestial orb at the center of the solar system. When cast, the caster's body becomes suffused with a brilliant golden glow, radiating warmth and light that can banish shadows and dispel darkness. The spell's warmth can soothe wounds and ailments, restoring vitality to the caster and their allies. The light it emits can also blind or dazzle foes, leaving them vulnerable to further attacks. The spell's power is drawn directly from the sun itself, harnessing the star's limitless energy to empower the caster. As they channel this solar force, the caster's movements become more fluid and graceful, their reflexes sharper. The light of the sun infuses their attacks, searing enemies with scorching rays of radiance.
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Meh! Good Enough... is a spell that embodies a sense of resigned acceptance and modest ambition. When cast, it conjures a magical effect that is competent but uninspired, capable of addressing a wide range of situations with a shrug and a "that'll do." The spell's power manifests as a dull glow that envelops the target, imbuing it with a basic functionality that gets the job done, but without any flair or excitement. Whether you need to repair a broken item, create a modest illusion, or even provide a modest healing effect, Meh! Good Enough... can handle the task. However, the results are never truly remarkable, merely adequate. The spell's magic is like a lukewarm bath, soothing but forgettable.
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This enigmatic rune harnesses the chaotic energies that bind the multiverse together, granting passage between worlds through shimmering portals of otherworldly light. When activated from the Material Plane, it opens a gateway directly to Su-Suran, the legendary Shimmering World, allowing the caster and their companions safe passage to that mystical realm. Conversely, if the rune is invoked while already within Su-Suran, it tears open a rift to a random and unpredictable destination across the infinite planes, making each journey an adventure fraught with uncertainty. The portal can accommodate the caster plus a number of willing creatures equal to the caster's level plus three, allowing for sizable expeditions between realms. Those who traverse these luminous gateways experience profound disorientation upon arrival, as their senses struggle to adjust to the fundamental differences between worlds. The rune's true nature remains shrouded in mystery, suggesting it was crafted by beings of immense power who sought to connect distant corners of reality. Wielders of this artifact should approach its use with caution, for the forces it commands are both wondrous
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