Swirl
You conjure a localized vortex of turbulent air at a point you can see within range, creating a spinning column of wind that rapidly accumulates nearby loose materials. Leaves, parchment, dust, and other light debris are violently drawn into the swirling maelstrom, creating an obscuring cloud of airborne particles. Any creature caught within or entering the affected area must make a Dexterity saving throw or be blinded by the abrasive storm of debris for two turns. The spell is particularly effective in outdoor environments or cluttered indoor spaces where abundant loose materials can fuel the vortex. The swirling winds persist for the duration, though their blinding effect diminishes if the area becomes depleted of loose objects to circulate. This spell serves as both a tactical tool for obscuring vision and a practical means of clearing or scattering lightweight objects across a battlefield.
View details →